ID
| Status
| Description
| Additional Info
|
C343-21
| Open
| Pets can be pulled through closed doors with a leash.
|
|
C343-38
| Open
| Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
|
|
C343-370
| Open
| Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
|
|
C361-5
| Help
| When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
|
|
C367-1
| Fixed
| Pickup or remove from container with full inventory may give a bad message.
|
|
C367-2
| Fixed
| Fast hero may get clairvoyance too often.
|
|
C367-3
| Fixed
| Giant spider weighs too little, giant beetle weighs too much.
|
|
C367-4
| Fixed
| Worm tooth and crysknife are made of the wrong materials.
|
|
C367-5
| Fixed
| Meat rings should not cause increased hunger.
|
|
C367-6
| Fixed
| Monster using Stormbringer or Staff of Aseculapius against another
monster actually affects the hero instead.
|
|
C367-7
| Fixed
| Two-weapon feedback is not suitable.
|
|
C367-8
| Fixed
| Hero may be able to use two weapons even if one requires two hands.
|
|
C367-9
| Fixed
| Escaping a trapped iron ball may make the ball disappear.
|
|
C367-10
| Fixed
| Polymorphed hero mocing onto a boulder can give confusing messages.
|
|
C367-11
| Fixed
| Random role selection may not honor unwanted alignments properly.
|
|
C367-12
| Fixed
| Trying to move off the edge of the map may use a turn.
|
|
C367-13
| Fixed
| Hero polymorphed into form with no head can wear items requiring a head.
|
|
C367-14
| Fixed
| Long worms may grow too long and too strong.
|
|
C367-15
| Fixed
| Hero polymorphed into form with no hands can use items that require hands.
|
|
C367-16
| Fixed
| Applying royal jelly lists inappropriate item as candidates for application.
|
|
C367-17
| Fixed
| Stairs up from Orcish Town may not be created.
|
|
C367-18
| Fixed
| Spellcasting monster may get an extra move after casting.
|
|
C367-19
| Fixed
| Random role selection may crash the game.
|
|
C367-20
| Fixed
| Attacking eel may grab hero who is out of range.
|
|
C367-21
| Fixed
| Teleporting with ball and chain may cause a panic.
|
|
C367-22
| Fixed
| Persistant inventory window may not update when quaffing from a fountain.
|
|
C367-23
| Fixed
| Priest can be generated in a wall.
|
|
C367-24
| Fixed
| Hurtling from a thrown object while punished, levitating, and carrying the
iron ball may leave the chain behind.
|
|
C367-25
| Fixed
| Placing lit candles in a candelabrum may calculate the remaining burn
time incorrectly.
|
|
C367-26
| Fixed
| Polymorphed and hiding hero is not unhidden when teleporting.
|
|
C367-27
| Fixed
| Monsters can end up stuck in vault walls.
|
|
C367-28
| Fixed
| Book quotes may come from the wrong book.
|
|
C367-29
| Fixed
| Erosion damage messages may show up when they should not or not show up
when they should.
|
|
C367-30
| Fixed
| Revived undead corpse may be referred to as alive.
|
|
C367-31
| Fixed
| Male hero polymorphed into a nymph may get messages using the wrong pronouns.
|
|
C367-32
| Fixed
| Monster detection may give an incorrect display when guards are on the level.
|
|
C367-33
| Fixed
| Monsters fighting with an artifact may generate extra messages.
|
|
C367-34
| Fixed
| Failed #untrap by mounted hero may result in hero and steed in different
locations.
|
|
C367-35
| Fixed
| Digging a pit that fills with water or lava may not correctly affect
things already at the new pit's location.
|
|
C367-36
| Fixed
| Cloned Wizard starting out of view of the hero may not start acting immediately.
|
|
C367-37
| Fixed
| Fragile objects should be subject to breakage when falling down stairs when
encubered or punished.
|
|
C367-38
| Fixed
| Multiple issues with encumberance including delayed messages and dropped
items falling through a swallower.
|
|
C367-39
| Fixed
| Monster dying while stealing from hero can cause an impossible.
|
|
C367-40
| Fixed
| Reading a novel while blind gives an inappropriate message.
|
|
C367-41
| Fixed
| Non-living monsters may "die".
|
|
C367-42
| Fixed
| Breaking a line of boulders only displays the first one breaking.
|
|
C367-43
| Fixed
| Random engravings and similar messages may produce a corrupted message.
|
|
C367-44
| Fixed
| Mind flayers should not affect mindless monsters.
|
|
C367-45
| Fixed
| Mind flayers hitting a hidden monster should reveal the target.
|
|
C367-46
| Fixed
| Singular of "splashes" is not "splashe".
|
|
C367-47
| Fixed
| Leashing or unleashing pets doesn't update persistent inventory window.
|
|
C367-48
| Fixed
| Display when hero turns to slime occurs one tune too soon.
|
|
C367-49
| Fixed
| Some monsters that shouldn't be able to talk, are.
|
|
C367-50
| Fixed
| 'D' command with only ' may drop too many items.
|
|
C367-51
| Fixed
| Items tossed upwards get the wrong damage.
|
|
C367-52
| Fixed
| Xorns cannot eat iron bars.
|
|
C367-53
| Fixed
| Hero polymorphed into a rust monster cannot eat iron bars when on the same
location as the iron bars.
|
|
C367-54
| Fixed
| Monster hiding under a hatching egg stays hidden.
|
|
C367-55
| Fixed
| Hero can break a wand with no free hands.
|
|
C367-56
| Fixed
| A monster throwing a cockatrice egg that hits another monster does not get
credit for it, but the hero does.
|
|
C367-57
| Fixed
| Persistent inventory window may not track helt status properly.
|
|
C367-58
| Fixed
| Wand or scroll of create monster that creates a concealed mimic becomes
discovered.
|
|
C367-59
| Fixed
| Kicking a container with gold in it in a shop may result in billing errors.
|
|
C367-60
| Fixed
| Save or game end while punished may cause a crash.
|
|
C367-61
| Fixed
| Brown pudding attacking another monster with decay attack causes corrosion
instead of rot.
|
|
C367-62
| Fixed
| Selling a container to a shop that doesn't sell all the contents for credit
results in the shop owning those contents.
|
|
C367-63
| Fixed
| Fire damage won't completely dry a wet towel.
|
|
C367-64
| Fixed
| Water damage may decrease the wetness of a wet towel.
|
|
C367-65
| Fixed
| Towel changing wetness may not be reflected in a persistant inventory.
|
|
C367-66
| Fixed
| Binding repeat to a different key than ^A doesn't work properly.
|
|
C367-67
| Fixed
| Rebound prefix keys behave improperly if followed by anything except a direction.
|
|
C367-68
| Fixed
| Telepathically observing a pet eat a mimic corpse may leave the map out of date.
|
|
C367-69
| Fixed
| Pet may mimic a throne when it should mimic a sink
|
|
C367-70
| Fixed
| The & command does not know about prefix letter, ESC, or ^A.
|
|
C367-71
| Fixed
| Dipping under certain circumstances can cause the potion to be dropped.
|
|
C367-72
| Fixed
| selectsaved option can not cope with manually uncompressed save file.
|
|
C367-73
| Fixed
| Empty lamp hit by fire gives message "the oil lamp catches fire".
|
|
C367-74
| Fixed
| Spell casting while blind does not allow the current location.
|
|
C367-75
| Fixed
| Squeaky board message may be grammatically incorrect.
|
|
C367-76
| Fixed
| Engraving counts spaces instead of non-spaces.
|
|
C367-77
| Fixed
| Hero may be told they can "see" an invisible angry guard.
|
|
C367-78
| Fixed
| Archons affect the hero and monsters differently.
|
|
C367-79
| Fixed
| Using 'O' to change menu_headings or sortloot should update persistent
inventory window.
|
|
C367-80
| Fixed
| Options parsing is inconsistent between BINDINGS= and OPTIONS= lines.
|
|
C367-81
| Fixed
| Rolling boulder traps can pass over unreasonable dungeon features.
|
|
C367-82
| Fixed
| "#dip item into -" produces a scambled message.
|
|
C367-83
| Fixed
| Monster reading scroll of earth may cause a panic.
|
|
C367-84
| Fixed
| Assigning partial stack of gold to quiver may result in two slots.
|
|
C367-85
| Fixed
| Throwing non-quivered partial stack of gold may result in two
slots.
|
|
C367-86
| Fixed
| #adjust can create multiple .
|
|
C367-87
| Fixed
| Map can get behind when monster opens a door
|
|
C367-88
| Fixed
| Polymorphed hero who expodes uses the wrong explosion radius.
|
|
C367-89
| Fixed
| Exploding monsters may not wake up other monsters.
|
|
C367-90
| Fixed
| Inappropriate creatures may appear on Mesusa's level.
|
|
C367-91
| Fixed
| Inappropriate creatures may appear in cockatrice nests.
|
|
C367-92
| Fixed
| Homemade tin may be more nutritious than they should.
|
|
C367-93
| Fixed
| Magic mapping may not revert to a restricted view when it should.
|
|
C367-94
| Fixed
| One step diagonal travel can fail when there is an alternate path.
|
|
C367-95
| Fixed
| OPTIONS=scores may give incorrect results when less than all three fields
are specified.
|
|
C367-96
| Fixed
| Attempting to light an empty brass lantern refers to it as a lamp.
|
|
C367-97
| Fixed
| Hero can hear "Click!" if deaf.
|
|
C367-98
| Fixed
| #rub can produce a scrambled message;
|
|
C367-99
| Fixed
| Entering a special room may wake up the whole level.
|
|
C367-100
| Fixed
| When unlocking a trapped container with a blessed key, the key may act
as an artifact.
|
|
C367-101
| Fixed
| Wishing for partly eaten food of little nutritional value may create
an item with too much nutritional value.
|
|
C367-102
| Fixed
| Eating a corpse can give both positive and negative messages.
|
|
C367-103
| Fixed
| Small items falling on the hero should not cause damage.
|
|
C367-104
| Fixed
| Player gets no death message when level-drained below level 1.
|
|
C367-105
| Fixed
| Corpses may revive with a gender different then when they died.
|
|
C367-106
| Fixed
| Itemized shop billing with perm_invent stops displaying prices after
firat purchase.
|
|
C367-107
| Fixed
| Fire votex engulfing hero should not extinguish burning objects.
|
|
C367-108
| Fixed
| Encumbrance may issue multiple messages during polymorph.
|
|
C367-109
| Fixed
| Attacking a monster which has a passive attack with a potion may crash the
game.
|
|
C367-110
| Fixed
| The article for "ukulele" should be "a" not "an".
|
|
C367-111
| Fixed
| Bugles should not scare all monsters.
|
|
C367-112
| Fixed
| Drowning monsters never leave a corpse.
|
|
C367-113
| Fixed
| Blind hero can get message "vision clears".
|
|
C367-114
| Fixed
| Alchemy smock behaves differently for hero and monsters.
|
|
C367-115
| Fixed
| Crawling out of water diagnonally through a tight squeeze does not work right.
|
|
C367-116
| Fixed
| Suddenly cursed spellbook being read by hero should always stop hero from
reading.
|
|
C367-117
| Fixed
| Cancelled shape changers become uncanecelled when they should not.
|
|
C367-118
| Fixed
| #overview may give odd results due to internal data misuse.
E_O_F
bug::bug("C",'F', <
|
C367-119
| Fixed
| Wishing for helmet of opposite alignment gives more control than intended.
|
|
C367-120
| Fixed
| Monster vs monster location swapping doesn't handle very short long worms.
|
|
C367-121
| Fixed
| Scroll of remove curse may affect the wrong objects.
|
|
C367-122
| Fixed
| Creating a door in a shop or vault may lead to an impossible.
|
|
C367-123
| Fixed
| Ice removed by physical means may leave an internal timer running, eventually
causing problems.
|
|
C367-124
| Fixed
| Hero can be trapped by a combination of a boulder and a vault guard.
|
|
C367-125
| Fixed
| When engraving with an item with a known enchantment or charge count, any
change in that value is not reflected in a persistent inventory.
|
|
C367-126
| Fixed
| Breaking wielded fragile item against iron bars can result in an impossible
or other odd situations.
|
|
C367-127
| Fixed
| If a randomly created artifact is rejected by the game for the use it was
generated for, it is permanenly lost from the game.
|
|
C367-128
| Fixed
| A human soldier may be created armed with a lance or dwarvish mattock.
|
|
C367-129
| Fixed
| The baalz level, when flipped, may not be set up properly.
|
|
C367-130
| Fixed
| Monsters can walk off with prize items.
|
|
C367-131
| Fixed
| Small stacks of gold have zero weight.
|
|
C367-132
| Fixed
| Correct feedback about a monster stuck in a web depends on the location
of the hero.
|
|
C367-133
| Fixed
| Freeing a monster from a web is too hard.
|
|
C367-134
| Fixed
| Amulet of magical breathing causes gradual loss of hit points for hero
out of water in aquatic form.
|
|
C367-135
| Fixed
| Trying to polymorph into a unique monster should be rejected, not change
the hero into something else.
|
|
C367-136
| Fixed
| Naming a fruit the same as an artifact may cause messages referring to the
artifact to have "the" inserted.
|
|
C367-137
| Fixed
| Polymorph while wearing an amulet of strangulation may give an incorrect
message.
|
|
C367-138
| Fixed
| (Accessibility) Teleporting a monster updates the map but gives no message.
|
|
C367-139
| Fixed
| (Accessibility) Creating a monster may give no message.
|
|
C367-140
| Fixed
| Gremlin stealing intrinsic see-invisible does not update the map promptly.
|
|
C367-141
| Fixed
| Persistent inventory may not be updated for a leashed pet that changes.
|
|
C367-142
| Fixed
| A giant carrying a boulder on ice may die twice and/or cause an impossible.
|
|
C367-143
| Fixed
| does not include gold in hero's pack.
|
|
C367-144
| Fixed
| Hero with one wounded leg has that leg cured if the other is injured.
|
|
C367-145
| Fixed
| Flying her should not fall on the floor going down a hole or trap door.
|
|
C367-146
| Fixed
| Message shown when monster's wet towel becomes less wet
spells "dries" incorrectly.
|
|
C367-147
| Fixed
| Self-probing and enlightenment report slippery hands differently.
|
|
C367-148
| Fixed
| Mindless monsters cringe when stepping on squeaky boards.
|
|
C367-149
| Fixed
| Monsters should growl even if the hero can not hear it.
|
|
C367-150
| Fixed
| (Accessibility) Monster changing form via polytrap doesn't always give a
message.
|
|
C367-151
| Fixed
| Hobbits can start with a ling but no ammunition.
|
|
C367-152
| Fixed
| (Accessibility) Monster can free itself from pit, web, or bear trap without
a message.
|
|
C367-153
| Fixed
| Persistent inventory may not be updated if hero discovers an object on the
first term of the game.
|
|
C367-154
| Fixed
| Hero killed by lit potion of oil due to an explosion may cause the game to
panic.
|
|
C367-155
| Fixed
| Angels can start with equipment they will not use.
|
|
C367-156
| Fixed
| Hero hiding under food then using that food should no longer be hiding.
|
|
C367-157
| Fixed
| Travel can get stuck oscillating between two locations.
|
|
C367-158
| Fixed
| Kicking a chest thus causing an explosion destroys items near the hero, not
the chest.
|
|
C367-159
| Fixed
| Teleporting while levitating or flying should allow targeting a location
with a pit or hole.
|
|
C367-160
| Fixed
| Monsters should not be created in locations they would not normally visit.
|
|
C367-161
| Fixed
| (Accessibility) No message is given when a stinking cloud is created on top
of hero.
|
|
C367-162
| Fixed
| (Accessibility) Drinking from a fountain and getting monster detection when
there are not monsters found does not give any feedback.
|
|
C367-163
| Fixed
| Object detection always shows a mimic imitating a statue as a tengu.
|
|
C367-164
| Fixed
| Restoring a saved game in which a ball and chain were in a wall gap may
fail with an impossible.
|
|
C367-165
| Fixed
| Throwing gold in a purple worm can give a message with bad grammar.
|
|
C367-166
| Fixed
| With two-weapon attack, the second attack with occur even if the first
attack resulted in paralysis.
E_O_N
bug::bug("C",'F', <
|
C367-167
| Fixed
| Pudding killed by monster may not update the map.
|
|
C367-168
| Fixed
| Not splitting gold removed from container after requesting a split may
produce multiple gold stacks in the containter.
|
|
C367-169
| Fixed
| Monster two-handed cursed weapon message has "hand" instead of "hands".
|
|
C367-170
| Fixed
| Ball and chain can cause a crash if a bones file is written.
|
|
C367-171
| Fixed
| Vampire lord can revert to vampire due to losing levels.
|
|
C367-172
| Fixed
| A migrating long worm that can not be put on the map results in an impossible
(with a misleading message).
|
|
C367-173
| Fixed
| Hero running past the quest leader and gets tossed out of the quest continues
running on the other side of the portal.
|
|
C367-174
| Fixed
| Grid bugs should not have hands.
|
|
C367-175
| Fixed
| Zap reaching edge of map may cause out of bounds access.
|
|
C367-176
| Fixed
| Vault guard gives two messages when created.
|
|
C367-177
| Fixed
| Hero who can't see has no way of following the vault guard.
|
|
C367-178
| Fixed
| Amorphous engulfer who has swallowed hero should not be able to get under
a closed door.
|
|
C367-179
| Fixed
| Hero unable to see self can still see glowing hands.
|
|
C367-180
| Fixed
| Explosions burn hero's armor but not monster's.
|
|
C367-181
| Fixed
| Wishing for lit candles may produce light of the wrong radius.
|
|
C367-182
| Fixed
| Splitting an upaid stack with a permanent inventory may result in
an impossible.
|
|
C367-183
| Fixed
| If a bones file contains a doppleganger of a unique moonster, loading the
file will prevent the real monster from being created.
|
|
C367-184
| Fixed
| Over-writing an engraving on ice gives a message about dust.
|
|
C367-185
| Fixed
| Guardian nagas never grab.
|
|
C367-186
| Fixed
| Starting then cancelling throwing one of a stack leaves two stacks.
|
|
C367-187
| Fixed
| Attack on shade may give the wrong information if hit does zero physical
damage.
|
|
C367-188
| Fixed
| Attack on shade may be dependent on whether or not the hero can see
the attack.
|
|
C367-189
| Fixed
| Attempting to unname an unique monster or shopkeeper using a space gives
an odd message.
|
|
C367-190
| Fixed
| Boulders owned by shops can be used up or taken without paying.
|
|
C367-191
| Fixed
| Hero has super-hearing when an unseen monster reads a scroll.
|
|
C367-192
| Fixed
| Engulfed hero can be robbed by a bullwhip-wielding monster.
|
|
C367-193
| Fixed
| (Accessibility) Autodescribe with cursor movement gives no feedback for
fake piles of gold.
|
|
C367-194
| Fixed
| Throwing recoil while levitating that takes hero out of shop may trigger
sanity check warnings.
|
|
C367-195
| Fixed
| Gaze attack works against sleeping hero.
|
|
C367-196
| Fixed
| A trap killing both the hero and the hero's steed may cause an impossible.
|
|
C367-197
| Fixed
| Hero that cannot move is able to help nymph/succubus/incubus remove
worn armor.
|
|
C367-198
| Fixed
| Identifying by menu pops up multiple menues in turn but new menues may
cover the feedback from previous ones.
|
|
C367-199
| Fixed
| Randomly placed subrooms never touch the right or bottom wall of the
enclosing room.
|
|
C367-200
| Fixed
| Dying in a wall shared by two shops may result in internal warnings.
|
|
C367-201
| Fixed
| Monster trapped in pit or web next to a polymorph trap may end up stuck.
|
|
C367-202
| Fixed
| Game may accept a name longer than intended.
|
|
C367-203
| Fixed
| Damage negated by magic cncellation may not produce any messages.
|
|
C367-204
| Fixed
| Named, shape-shifted vampire may cause message "Dracula turns into Dracula".
|
|
C367-205
| Fixed
| (Curses interface) Left and right arrows do not work for text editing.
|
|
C367-206
| Fixed
| Item worn by hero destroyed by monster while hero floating over lava may
cause a panic.
|
|
C367-207
| Fixed
| Hero teleporting out of lava and landing on at least one object may
result in duplicate messages.
|
|
C367-208
| Fixed
| Failing to die on a water location may produce a message referring to
"solid water".
|
|
C367-209
| Fixed
| Trapped shapechanger killed by dropping carried boulders may cause a crash.
|
|
C367-210
| Fixed
| Hug and similar attacks against unsolid monsters should not work.
|
|
C367-211
| Fixed
| Monster created on the Astral Plan with zero gold pieces may lead to
a warning.
|
|
C367-212
| Fixed
| #terrain may cause an imposible when attempting to display a location
last seen as a wall but is really a secret door and which is now an open door.
|
|
C367-213
| Fixed
| Web may be created at a water or lava location but is not displayed.
|
|
C367-214
| Fixed
| Engraving in open or empty doorway then closing or creating a door
may produce an impossible.
|
|
C367-215
| Fixed
| Engraving in wall or corridor that is later automatically repaired
may cause an impossible.
|
|
C367-216
| Fixed
| Some monsters falling into lava while wearing wooden armor may cause
an impossible.
|
|
C367-217
| Fixed
| OPTIONS=blind, then being normally blinded may give an inappropriate message.
|
|
C367-218
| Fixed
| Monsters will never target the left column when teleporting.
|
|
C367-219
| Fixed
| Under some conditions monster will not attack monster diagonally.
|
|
C367-220
| Fixed
| If ^P causes a sanity_check warning, it will never display real history.
|
|
C367-221
| Fixed
| If hero sees a monster hide no feedback is given.
|
|
C367-222
| Fixed
| Vlad may be put in a bones file; this would make a game that uses that
file unwinnable.
|
|
C367-223
| Fixed
| Sleeping monster may be affected by taming.
|
|
C367-224
| Fixed
| Some statues have a zero weight.
|
|
C367-225
| Fixed
| When hero has protection from shape changers, werecreatures in human
form may still transform.
|
|
C367-226
| Fixed
| Status highlightingf ro hit points is broken: up rule is used for both
up and down changes.
|
|
C367-227
| Fixed
| If Magicbane cuses a shapeshifter to revert, messages may still use the
shifted form for a while.
|
|
C367-228
| Fixed
| Pets may eat Medusa's corpse when they should not.
|
|
C367-229
| Fixed
| Applying wielded, lit potion of oil to unlight it while other unlit
potions of oil were quivered may cause a panic.
|
|
C367-230
| Fixed
| The throne room in the Samurai quest has no throne but the entry message
refers to a throne.
|
|
C367-231
| Fixed
| #overview may show a row of dots if a temple is know but its altar was not.
|
|
C367-232
| Fixed
| When hero wearing amulet of magical breathing has it stolen by nymph, game
may panic.
|
|
C367-233
| Fixed
| Mimics may wake and come out of hiding if hero without protection from
shape changers returns to a visited level.
|
|
C367-234
| Fixed
| Monster using vault teleporter on purpose may not get sent to the vault.
|
|
C367-235
| Fixed
| Newly created blank spellbook may increase weight when put in a container.
|
|
C367-236
| Fixed
| After flooding removes a trap, monster on that spot is still trapped
and the game gives an impossible.
|
|
C367-237
| Fixed
| Riding and donning elven boots may say hero is walking.
|
|
C367-238
| Fixed
| Wishing for a lit candle may tell you it is partially used when it is not.
|
|
C367-239
| Fixed
| Potion of oil may burn for too long.
|
|
C367-240
| Fixed
| Engulfer may pass through iron bars while hero is engulfed and unable to
pass through.
|
|
C367-241
| Fixed
| If a monster tryies to teleport next to the hero but the level is too full to
allow it, the monster may leave the level instead of staying put.
|
|
C367-242
| Fixed
| Trying and failing to pick up a loadstone when there is a type name for
loadstone may still use "grey stone" in messages.
|
|
C367-243
| Fixed
| Vapor cloud dissipation may not update the map promptly.
|
|
C367-244
| Fixed
| Gold moved into throne's coffer chest or given to an exchequer while
quivered may lead to a crash.
|
|
C367-245
| Fixed
| Polymorphing a spellbook may give a spellbook with a Discworld title.
|
|
C367-246
| Fixed
| If a statue is adjacent to a pit the hero is in, hero can reach statue with
a pick-axe.
bug::bug("C",'F', <
|
C367-247
| Fixed
| "#adjust a a" may say "Merging" instead of "Collecting".
|
|
C367-248
| Fixed
| "#adjust a a" message may be missing a colon.
|
|
C367-249
| Fixed
| Pets act as if any noise made by hero is whistling.
|
|
C367-250
| Fixed
| Engraving with a stack of weapons dulls the whole stack, not just one.
|
|
C367-251
| Fixed
| Hero with water walking should fall into boiled-away pool.
|
|
C367-252
| Fixed
| Shops may overcharge for using stacks of items.
|
|
C367-253
| Fixed
| The tile for Ixoth depicts a demon but should depict a red dragon.
|
|
C367-254
| Fixed
| Spellbook fading to blank paper may not update persistent inventory window.
|
|
C367-255
| Fixed
| altmeta + number_pad does not work well with counts.
|
|
C367-256
| Fixed
| "I x" inventory listing may be wrong for unpaid, used up potions.
|
|
C367-257
| Fixed
| When using #loot to place items into a shop-owned container, the 'a' and
'q' options do not work properly.
|
|
C367-258
| Fixed
| A nymph stealing armor and killed quickly may give incorrect message.
|
|
C367-259
| Fixed
| In-game option setting that asks for a line of input treats it as
comma separated (like in the config file).
|
|
C367-260
| Fixed
| #terrain does not understand gas and clouds.
|
|
C367-261
| Fixed
| Player is told about a dissipating gas cloud even when hero is swallowed.
|
|
C367-262
| Fixed
| Two messages may be generated when a cloud dissipates.
|
|
C367-263
| Fixed
| Known object in a secret corridor may be forgotten when the corridor is
discovered.
|
|
C367-264
| Fixed
| Restoring a save file created with a hero polymorphed into a light emitting
monster may cause the game to panic or impossible.
|
|
C367-265
| Fixed
| In-game setting status highlight for hunger with text match may crash
some build configurations.
|
|
C367-266
| Fixed
| If eating a tin kills the hero and bones are saved, the tin is saved uneaten.
|
|
C367-267
| Fixed
| Digging in ice does odd things at the space across from a drawbridge.
|
|
C367-268
| Fixed
| Pets with reflection do not attack floating eyes often enough.
|
|
C367-269
| Fixed
| Missing sysconf file prevents showpaths option from completing.
|
|
C367-270
| Fixed
| Putting on undiscovered water walking boots when underwater may not discover
them.
|
|
C367-271
| Fixed
| Angry shopkeeper may not charge for thrown items.
|
|
C367-272
| Fixed
| Knight's pony may start with two saddles.
|
|
C367-273
| Fixed
| When flying down you may get a message that mentions "fall".
|
|
C367-274
| Fixed
| Mitre of Holiness does not give fire resistance.
|
|
|
| (related spoiler bugs)
|
|