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Bugs Lists


3.6.7 Bugs Lists

Core Bugs (common to all systems)

ID Status Description Additional Info
C343-21 Open Pets can be pulled through closed doors with a leash.
C343-38 Open Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
C343-370 Open Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
C361-5 Help When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
C367-1 Fixed Pickup or remove from container with full inventory may give a bad message.
C367-2 Fixed Fast hero may get clairvoyance too often.
C367-3 Fixed Giant spider weighs too little, giant beetle weighs too much.
C367-4 Fixed Worm tooth and crysknife are made of the wrong materials.
C367-5 Fixed Meat rings should not cause increased hunger.
C367-6 Fixed Monster using Stormbringer or Staff of Aseculapius against another monster actually affects the hero instead.
C367-7 Fixed Two-weapon feedback is not suitable.
C367-8 Fixed Hero may be able to use two weapons even if one requires two hands.
C367-9 Fixed Escaping a trapped iron ball may make the ball disappear.
C367-10 Fixed Polymorphed hero mocing onto a boulder can give confusing messages.
C367-11 Fixed Random role selection may not honor unwanted alignments properly.
C367-12 Fixed Trying to move off the edge of the map may use a turn.
C367-13 Fixed Hero polymorphed into form with no head can wear items requiring a head.
C367-14 Fixed Long worms may grow too long and too strong.
C367-15 Fixed Hero polymorphed into form with no hands can use items that require hands.
C367-16 Fixed Applying royal jelly lists inappropriate item as candidates for application.
C367-17 Fixed Stairs up from Orcish Town may not be created.
C367-18 Fixed Spellcasting monster may get an extra move after casting.
C367-19 Fixed Random role selection may crash the game.
C367-20 Fixed Attacking eel may grab hero who is out of range.
C367-21 Fixed Teleporting with ball and chain may cause a panic.
C367-22 Fixed Persistant inventory window may not update when quaffing from a fountain.
C367-23 Fixed Priest can be generated in a wall.
C367-24 Fixed Hurtling from a thrown object while punished, levitating, and carrying the iron ball may leave the chain behind.
C367-25 Fixed Placing lit candles in a candelabrum may calculate the remaining burn time incorrectly.
C367-26 Fixed Polymorphed and hiding hero is not unhidden when teleporting.
C367-27 Fixed Monsters can end up stuck in vault walls.
C367-28 Fixed Book quotes may come from the wrong book.
C367-29 Fixed Erosion damage messages may show up when they should not or not show up when they should.
C367-30 Fixed Revived undead corpse may be referred to as alive.
C367-31 Fixed Male hero polymorphed into a nymph may get messages using the wrong pronouns.
C367-32 Fixed Monster detection may give an incorrect display when guards are on the level.
C367-33 Fixed Monsters fighting with an artifact may generate extra messages.
C367-34 Fixed Failed #untrap by mounted hero may result in hero and steed in different locations.
C367-35 Fixed Digging a pit that fills with water or lava may not correctly affect things already at the new pit's location.
C367-36 Fixed Cloned Wizard starting out of view of the hero may not start acting immediately.
C367-37 Fixed Fragile objects should be subject to breakage when falling down stairs when encubered or punished.
C367-38 Fixed Multiple issues with encumberance including delayed messages and dropped items falling through a swallower.
C367-39 Fixed Monster dying while stealing from hero can cause an impossible.
C367-40 Fixed Reading a novel while blind gives an inappropriate message.
C367-41 Fixed Non-living monsters may "die".
C367-42 Fixed Breaking a line of boulders only displays the first one breaking.
C367-43 Fixed Random engravings and similar messages may produce a corrupted message.
C367-44 Fixed Mind flayers should not affect mindless monsters.
C367-45 Fixed Mind flayers hitting a hidden monster should reveal the target.
C367-46 Fixed Singular of "splashes" is not "splashe".
C367-47 Fixed Leashing or unleashing pets doesn't update persistent inventory window.
C367-48 Fixed Display when hero turns to slime occurs one tune too soon.
C367-49 Fixed Some monsters that shouldn't be able to talk, are.
C367-50 Fixed 'D' command with only ' may drop too many items.
C367-51 Fixed Items tossed upwards get the wrong damage.
C367-52 Fixed Xorns cannot eat iron bars.
C367-53 Fixed Hero polymorphed into a rust monster cannot eat iron bars when on the same location as the iron bars.
C367-54 Fixed Monster hiding under a hatching egg stays hidden.
C367-55 Fixed Hero can break a wand with no free hands.
C367-56 Fixed A monster throwing a cockatrice egg that hits another monster does not get credit for it, but the hero does.
C367-57 Fixed Persistent inventory window may not track helt status properly.
C367-58 Fixed Wand or scroll of create monster that creates a concealed mimic becomes discovered.
C367-59 Fixed Kicking a container with gold in it in a shop may result in billing errors.
C367-60 Fixed Save or game end while punished may cause a crash.
C367-61 Fixed Brown pudding attacking another monster with decay attack causes corrosion instead of rot.
C367-62 Fixed Selling a container to a shop that doesn't sell all the contents for credit results in the shop owning those contents.
C367-63 Fixed Fire damage won't completely dry a wet towel.
C367-64 Fixed Water damage may decrease the wetness of a wet towel.
C367-65 Fixed Towel changing wetness may not be reflected in a persistant inventory.
C367-66 Fixed Binding repeat to a different key than ^A doesn't work properly.
C367-67 Fixed Rebound prefix keys behave improperly if followed by anything except a direction.
C367-68 Fixed Telepathically observing a pet eat a mimic corpse may leave the map out of date.
C367-69 Fixed Pet may mimic a throne when it should mimic a sink
C367-70 Fixed The & command does not know about prefix letter, ESC, or ^A.
C367-71 Fixed Dipping under certain circumstances can cause the potion to be dropped.
C367-72 Fixed selectsaved option can not cope with manually uncompressed save file.
C367-73 Fixed Empty lamp hit by fire gives message "the oil lamp catches fire".
C367-74 Fixed Spell casting while blind does not allow the current location.
C367-75 Fixed Squeaky board message may be grammatically incorrect.
C367-76 Fixed Engraving counts spaces instead of non-spaces.
C367-77 Fixed Hero may be told they can "see" an invisible angry guard.
C367-78 Fixed Archons affect the hero and monsters differently.
C367-79 Fixed Using 'O' to change menu_headings or sortloot should update persistent inventory window.
C367-80 Fixed Options parsing is inconsistent between BINDINGS= and OPTIONS= lines.
C367-81 Fixed Rolling boulder traps can pass over unreasonable dungeon features.
C367-82 Fixed "#dip item into -" produces a scambled message.
C367-83 Fixed Monster reading scroll of earth may cause a panic.
C367-84 Fixed Assigning partial stack of gold to quiver may result in two slots.
C367-85 Fixed Throwing non-quivered partial stack of gold may result in two slots.
C367-86 Fixed #adjust can create multiple .
C367-87 Fixed Map can get behind when monster opens a door
C367-88 Fixed Polymorphed hero who expodes uses the wrong explosion radius.
C367-89 Fixed Exploding monsters may not wake up other monsters.
C367-90 Fixed Inappropriate creatures may appear on Mesusa's level.
C367-91 Fixed Inappropriate creatures may appear in cockatrice nests.
C367-92 Fixed Homemade tin may be more nutritious than they should.
C367-93 Fixed Magic mapping may not revert to a restricted view when it should.
C367-94 Fixed One step diagonal travel can fail when there is an alternate path.
C367-95 Fixed OPTIONS=scores may give incorrect results when less than all three fields are specified.
C367-96 Fixed Attempting to light an empty brass lantern refers to it as a lamp.
C367-97 Fixed Hero can hear "Click!" if deaf.
C367-98 Fixed #rub can produce a scrambled message;
C367-99 Fixed Entering a special room may wake up the whole level.
C367-100 Fixed When unlocking a trapped container with a blessed key, the key may act as an artifact.
C367-101 Fixed Wishing for partly eaten food of little nutritional value may create an item with too much nutritional value.
C367-102 Fixed Eating a corpse can give both positive and negative messages.
C367-103 Fixed Small items falling on the hero should not cause damage.
C367-104 Fixed Player gets no death message when level-drained below level 1.
C367-105 Fixed Corpses may revive with a gender different then when they died.
C367-106 Fixed Itemized shop billing with perm_invent stops displaying prices after firat purchase.
C367-107 Fixed Fire votex engulfing hero should not extinguish burning objects.
C367-108 Fixed Encumbrance may issue multiple messages during polymorph.
C367-109 Fixed Attacking a monster which has a passive attack with a potion may crash the game.
C367-110 Fixed The article for "ukulele" should be "a" not "an".
C367-111 Fixed Bugles should not scare all monsters.
C367-112 Fixed Drowning monsters never leave a corpse.
C367-113 Fixed Blind hero can get message "vision clears".
C367-114 Fixed Alchemy smock behaves differently for hero and monsters.
C367-115 Fixed Crawling out of water diagnonally through a tight squeeze does not work right.
C367-116 Fixed Suddenly cursed spellbook being read by hero should always stop hero from reading.
C367-117 Fixed Cancelled shape changers become uncanecelled when they should not.
C367-118 Fixed #overview may give odd results due to internal data misuse. E_O_F bug::bug("C",'F', <
C367-119 Fixed Wishing for helmet of opposite alignment gives more control than intended.
C367-120 Fixed Monster vs monster location swapping doesn't handle very short long worms.
C367-121 Fixed Scroll of remove curse may affect the wrong objects.
C367-122 Fixed Creating a door in a shop or vault may lead to an impossible.
C367-123 Fixed Ice removed by physical means may leave an internal timer running, eventually causing problems.
C367-124 Fixed Hero can be trapped by a combination of a boulder and a vault guard.
C367-125 Fixed When engraving with an item with a known enchantment or charge count, any change in that value is not reflected in a persistent inventory.
C367-126 Fixed Breaking wielded fragile item against iron bars can result in an impossible or other odd situations.
C367-127 Fixed If a randomly created artifact is rejected by the game for the use it was generated for, it is permanenly lost from the game.
C367-128 Fixed A human soldier may be created armed with a lance or dwarvish mattock.
C367-129 Fixed The baalz level, when flipped, may not be set up properly.
C367-130 Fixed Monsters can walk off with prize items.
C367-131 Fixed Small stacks of gold have zero weight.
C367-132 Fixed Correct feedback about a monster stuck in a web depends on the location of the hero.
C367-133 Fixed Freeing a monster from a web is too hard.
C367-134 Fixed Amulet of magical breathing causes gradual loss of hit points for hero out of water in aquatic form.
C367-135 Fixed Trying to polymorph into a unique monster should be rejected, not change the hero into something else.
C367-136 Fixed Naming a fruit the same as an artifact may cause messages referring to the artifact to have "the" inserted.
C367-137 Fixed Polymorph while wearing an amulet of strangulation may give an incorrect message.
C367-138 Fixed (Accessibility) Teleporting a monster updates the map but gives no message.
C367-139 Fixed (Accessibility) Creating a monster may give no message.
C367-140 Fixed Gremlin stealing intrinsic see-invisible does not update the map promptly.
C367-141 Fixed Persistent inventory may not be updated for a leashed pet that changes.
C367-142 Fixed A giant carrying a boulder on ice may die twice and/or cause an impossible.
C367-143 Fixed does not include gold in hero's pack.
C367-144 Fixed Hero with one wounded leg has that leg cured if the other is injured.
C367-145 Fixed Flying her should not fall on the floor going down a hole or trap door.
C367-146 Fixed Message shown when monster's wet towel becomes less wet spells "dries" incorrectly.
C367-147 Fixed Self-probing and enlightenment report slippery hands differently.
C367-148 Fixed Mindless monsters cringe when stepping on squeaky boards.
C367-149 Fixed Monsters should growl even if the hero can not hear it.
C367-150 Fixed (Accessibility) Monster changing form via polytrap doesn't always give a message.
C367-151 Fixed Hobbits can start with a ling but no ammunition.
C367-152 Fixed (Accessibility) Monster can free itself from pit, web, or bear trap without a message.
C367-153 Fixed Persistent inventory may not be updated if hero discovers an object on the first term of the game.
C367-154 Fixed Hero killed by lit potion of oil due to an explosion may cause the game to panic.
C367-155 Fixed Angels can start with equipment they will not use.
C367-156 Fixed Hero hiding under food then using that food should no longer be hiding.
C367-157 Fixed Travel can get stuck oscillating between two locations.
C367-158 Fixed Kicking a chest thus causing an explosion destroys items near the hero, not the chest.
C367-159 Fixed Teleporting while levitating or flying should allow targeting a location with a pit or hole.
C367-160 Fixed Monsters should not be created in locations they would not normally visit.
C367-161 Fixed (Accessibility) No message is given when a stinking cloud is created on top of hero.
C367-162 Fixed (Accessibility) Drinking from a fountain and getting monster detection when there are not monsters found does not give any feedback.
C367-163 Fixed Object detection always shows a mimic imitating a statue as a tengu.
C367-164 Fixed Restoring a saved game in which a ball and chain were in a wall gap may fail with an impossible.
C367-165 Fixed Throwing gold in a purple worm can give a message with bad grammar.
C367-166 Fixed With two-weapon attack, the second attack with occur even if the first attack resulted in paralysis. E_O_N bug::bug("C",'F', <
C367-167 Fixed Pudding killed by monster may not update the map.
C367-168 Fixed Not splitting gold removed from container after requesting a split may produce multiple gold stacks in the containter.
C367-169 Fixed Monster two-handed cursed weapon message has "hand" instead of "hands".
C367-170 Fixed Ball and chain can cause a crash if a bones file is written.
C367-171 Fixed Vampire lord can revert to vampire due to losing levels.
C367-172 Fixed A migrating long worm that can not be put on the map results in an impossible (with a misleading message).
C367-173 Fixed Hero running past the quest leader and gets tossed out of the quest continues running on the other side of the portal.
C367-174 Fixed Grid bugs should not have hands.
C367-175 Fixed Zap reaching edge of map may cause out of bounds access.
C367-176 Fixed Vault guard gives two messages when created.
C367-177 Fixed Hero who can't see has no way of following the vault guard.
C367-178 Fixed Amorphous engulfer who has swallowed hero should not be able to get under a closed door.
C367-179 Fixed Hero unable to see self can still see glowing hands.
C367-180 Fixed Explosions burn hero's armor but not monster's.
C367-181 Fixed Wishing for lit candles may produce light of the wrong radius.
C367-182 Fixed Splitting an upaid stack with a permanent inventory may result in an impossible.
C367-183 Fixed If a bones file contains a doppleganger of a unique moonster, loading the file will prevent the real monster from being created.
C367-184 Fixed Over-writing an engraving on ice gives a message about dust.
C367-185 Fixed Guardian nagas never grab.
C367-186 Fixed Starting then cancelling throwing one of a stack leaves two stacks.
C367-187 Fixed Attack on shade may give the wrong information if hit does zero physical damage.
C367-188 Fixed Attack on shade may be dependent on whether or not the hero can see the attack.
C367-189 Fixed Attempting to unname an unique monster or shopkeeper using a space gives an odd message.
C367-190 Fixed Boulders owned by shops can be used up or taken without paying.
C367-191 Fixed Hero has super-hearing when an unseen monster reads a scroll.
C367-192 Fixed Engulfed hero can be robbed by a bullwhip-wielding monster.
C367-193 Fixed (Accessibility) Autodescribe with cursor movement gives no feedback for fake piles of gold.
C367-194 Fixed Throwing recoil while levitating that takes hero out of shop may trigger sanity check warnings.
C367-195 Fixed Gaze attack works against sleeping hero.
C367-196 Fixed A trap killing both the hero and the hero's steed may cause an impossible.
C367-197 Fixed Hero that cannot move is able to help nymph/succubus/incubus remove worn armor.
C367-198 Fixed Identifying by menu pops up multiple menues in turn but new menues may cover the feedback from previous ones.
C367-199 Fixed Randomly placed subrooms never touch the right or bottom wall of the enclosing room.
C367-200 Fixed Dying in a wall shared by two shops may result in internal warnings.
C367-201 Fixed Monster trapped in pit or web next to a polymorph trap may end up stuck.
C367-202 Fixed Game may accept a name longer than intended.
C367-203 Fixed Damage negated by magic cncellation may not produce any messages.
C367-204 Fixed Named, shape-shifted vampire may cause message "Dracula turns into Dracula".
C367-205 Fixed (Curses interface) Left and right arrows do not work for text editing.
C367-206 Fixed Item worn by hero destroyed by monster while hero floating over lava may cause a panic.
C367-207 Fixed Hero teleporting out of lava and landing on at least one object may result in duplicate messages.
C367-208 Fixed Failing to die on a water location may produce a message referring to "solid water".
C367-209 Fixed Trapped shapechanger killed by dropping carried boulders may cause a crash.
C367-210 Fixed Hug and similar attacks against unsolid monsters should not work.
C367-211 Fixed Monster created on the Astral Plan with zero gold pieces may lead to a warning.
C367-212 Fixed #terrain may cause an imposible when attempting to display a location last seen as a wall but is really a secret door and which is now an open door.
C367-213 Fixed Web may be created at a water or lava location but is not displayed.
C367-214 Fixed Engraving in open or empty doorway then closing or creating a door may produce an impossible.
C367-215 Fixed Engraving in wall or corridor that is later automatically repaired may cause an impossible.
C367-216 Fixed Some monsters falling into lava while wearing wooden armor may cause an impossible.
C367-217 Fixed OPTIONS=blind, then being normally blinded may give an inappropriate message.
C367-218 Fixed Monsters will never target the left column when teleporting.
C367-219 Fixed Under some conditions monster will not attack monster diagonally.
C367-220 Fixed If ^P causes a sanity_check warning, it will never display real history.
C367-221 Fixed If hero sees a monster hide no feedback is given.
C367-222 Fixed Vlad may be put in a bones file; this would make a game that uses that file unwinnable.
C367-223 Fixed Sleeping monster may be affected by taming.
C367-224 Fixed Some statues have a zero weight.
C367-225 Fixed When hero has protection from shape changers, werecreatures in human form may still transform.
C367-226 Fixed Status highlightingf ro hit points is broken: up rule is used for both up and down changes.
C367-227 Fixed If Magicbane cuses a shapeshifter to revert, messages may still use the shifted form for a while.
C367-228 Fixed Pets may eat Medusa's corpse when they should not.
C367-229 Fixed Applying wielded, lit potion of oil to unlight it while other unlit potions of oil were quivered may cause a panic.
C367-230 Fixed The throne room in the Samurai quest has no throne but the entry message refers to a throne.
C367-231 Fixed #overview may show a row of dots if a temple is know but its altar was not.
C367-232 Fixed When hero wearing amulet of magical breathing has it stolen by nymph, game may panic.
C367-233 Fixed Mimics may wake and come out of hiding if hero without protection from shape changers returns to a visited level.
C367-234 Fixed Monster using vault teleporter on purpose may not get sent to the vault.
C367-235 Fixed Newly created blank spellbook may increase weight when put in a container.
C367-236 Fixed After flooding removes a trap, monster on that spot is still trapped and the game gives an impossible.
C367-237 Fixed Riding and donning elven boots may say hero is walking.
C367-238 Fixed Wishing for a lit candle may tell you it is partially used when it is not.
C367-239 Fixed Potion of oil may burn for too long.
C367-240 Fixed Engulfer may pass through iron bars while hero is engulfed and unable to pass through.
C367-241 Fixed If a monster tryies to teleport next to the hero but the level is too full to allow it, the monster may leave the level instead of staying put.
C367-242 Fixed Trying and failing to pick up a loadstone when there is a type name for loadstone may still use "grey stone" in messages.
C367-243 Fixed Vapor cloud dissipation may not update the map promptly.
C367-244 Fixed Gold moved into throne's coffer chest or given to an exchequer while quivered may lead to a crash.
C367-245 Fixed Polymorphing a spellbook may give a spellbook with a Discworld title.
C367-246 Fixed If a statue is adjacent to a pit the hero is in, hero can reach statue with a pick-axe. bug::bug("C",'F', <
C367-247 Fixed "#adjust a a" may say "Merging" instead of "Collecting".
C367-248 Fixed "#adjust a a" message may be missing a colon.
C367-249 Fixed Pets act as if any noise made by hero is whistling.
C367-250 Fixed Engraving with a stack of weapons dulls the whole stack, not just one.
C367-251 Fixed Hero with water walking should fall into boiled-away pool.
C367-252 Fixed Shops may overcharge for using stacks of items.
C367-253 Fixed The tile for Ixoth depicts a demon but should depict a red dragon.
C367-254 Fixed Spellbook fading to blank paper may not update persistent inventory window.
C367-255 Fixed altmeta + number_pad does not work well with counts.
C367-256 Fixed "I x" inventory listing may be wrong for unpaid, used up potions.
C367-257 Fixed When using #loot to place items into a shop-owned container, the 'a' and 'q' options do not work properly.
C367-258 Fixed A nymph stealing armor and killed quickly may give incorrect message.
C367-259 Fixed In-game option setting that asks for a line of input treats it as comma separated (like in the config file).
C367-260 Fixed #terrain does not understand gas and clouds.
C367-261 Fixed Player is told about a dissipating gas cloud even when hero is swallowed.
C367-262 Fixed Two messages may be generated when a cloud dissipates.
C367-263 Fixed Known object in a secret corridor may be forgotten when the corridor is discovered.
C367-264 Fixed Restoring a save file created with a hero polymorphed into a light emitting monster may cause the game to panic or impossible.
C367-265 Fixed In-game setting status highlight for hunger with text match may crash some build configurations.
C367-266 Fixed If eating a tin kills the hero and bones are saved, the tin is saved uneaten.
C367-267 Fixed Digging in ice does odd things at the space across from a drawbridge.
C367-268 Fixed Pets with reflection do not attack floating eyes often enough.
C367-269 Fixed Missing sysconf file prevents showpaths option from completing.
C367-270 Fixed Putting on undiscovered water walking boots when underwater may not discover them.
C367-271 Fixed Angry shopkeeper may not charge for thrown items.
C367-272 Fixed Knight's pony may start with two saddles.
C367-273 Fixed When flying down you may get a message that mentions "fall".
C367-274 Fixed Mitre of Holiness does not give fire resistance.
(related spoiler bugs)

X11-only bugs

ID Status Description Additional Info
X367-1 Fixed The wishing help window does not disappear when it should

Build-from-source issues (all platforms)

ID Status Description Additional Info
S367-1 fixed Building under some macOS toolchains fails due to issues with unused results. Try this diff.
S367-2 Fixed makedefs can corrupt temp files when using a parallel build system.
S367-3 Fixed PREFIXES_IN_USE + COMPRESS configuration can crash during save.


Bug Status Key

StateMeaning
OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in the next release..
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.

Bugs lists for previous versions



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