| ID
| Description
| Status
| Workaround (if any)
|
| C1
| using 'C' to name a steed produces a "pony tail" and a crash
| fixed in 3.3.1
| Dismount before naming a steed.
|
| C2
| spellbooks that are "too much to comprehend" act oddly on game restore
| fixed in 3.3.1
|
|
| C3
| score recorded as "killed by the [master] mind flayer"
| fixed in 3.3.1
|
|
| C4
| traps display incorrectly after hallucination ends
| fixed in 3.3.1
|
|
| C5
| don't select gems--aside from rocks and known glass or flint--via autoquiver | fixed in 3.3.1
|
|
| C6
| applying weapon or wieldable tool gives spurious two-weapon messages
| fixed in 3.3.1
|
|
| C7
| W lets you wear odd items (which you may not be able to take off)
| fixed in 3.3.1
| A may allow you to remove such items.
|
| C8
| put some of a group of items from quiver or secondary weapon slot to container - things get wierd
| fixed in 3.3.1
| move items in and out of quiver in full sets
|
| C9
| W may give an inappropriate list of things to wear
| fixed in 3.3.1
|
|
| C10
| crash on restore if riding or stuck when game saved
| fixed in 3.3.1
| dismount/get unstuck before saving game
|
| C11
| I (invisible monster) characters left showing when there is no monster there
|
| This is not a bug. Just because you can see there is no monster there, it
doesn't mean you can see that an invisible monster has left.
|
| C12
| dying while hallucinating and mounting a steed is reported incorrectly
| fixed in 3.3.1
|
|
| C13
| potion or wand of invisibility should not print message if already invisible even if you can see invisible
| fixed in 3.3.1
|
|
| C14
| polymorphing into current form not handled properly
| fixed in 3.3.1
|
|
| C15
| reviving tame monsters are tame but not peaceful
| fixed in 3.3.1
|
|
| C16
| Genociding T while there are T corpses causes a crash
| fixed in 3.3.1
|
|
| C17
| setting perm_invent for tty mode (which is NOT supported) crashes on i
| fixed in 3.3.1
| Don't set perm_invent for window systems that don't support it.
|
| C18
| when wielding two weapons, ) only shows one
| fixed in 3.3.1
|
|
| C19
| artifacts inside bags don't get scored properly
| fixed in 3.3.1
|
|
| C20
| score files from 3.2.x may report the wrong location of death under 3.3
|
|
|
| C21
| message when killed by a gas spore is incorrect
| fixed in 3.3.1
|
|
| C22
| default dogname can end up on a cat
| fixed in 3.3.1
|
|
| C23
| #chat with succubus (etc) which teleports - leaves I behind
| fixed in 3.3.1
|
|
| C24
| probe at I with no monster there - I remains
| fixed in 3.3.1
|
|
| C25
| pets get killed by gas spores too often
| fixed in 3.3.1
|
|
| C26
| stinking cloud too close to edge causes crash
| fixed in 3.3.1
|
|
| C27
| kicked monster moving out of view leaves I
| fixed in 3.3.1
|
|
| C28
| black pudding attacks confuse type of armor
| fixed in 3.3.1
|
|
| C29
| crash when unseen monster engulfs items
| fixed in 3.3.1
|
|
| C30
| object shattered by wand uses singular verb when it shouldn't
| fixed in 3.3.1
|
|
| C31
| initial inventory can contain spellbooks for restricted skills
| fixed in 3.3.1
|
|
| C32
| nymphs can steal saddle while you are riding - and you keep riding
| fixed in 3.3.1
|
|
| C33
| monster killing other monster with acid credited to player
| fixed in 3.3.1
|
|
| C34
| wield two weapons - one gets stolen, game thinks you still have both
| fixed in 3.3.1
|
|
| C35
| rock mole can eat the prize for the Sokoban levels
| fixed in 3.3.1
|
|
| C36
| When polymorphed from weak race to strong monster, gain ability malfunctions
| fixed in 3.3.1
|
|
| C37
| stone-to-flesh gives odd messages on some special levels when cast up or down
| fixed in 3.3.1
|
|
| C38
| probing self (or using a stethoscope) doesn't show sliming
| fixed in 3.3.1
|
|
| C39
| there is no way to remove a saddle from a steed
| fixed in 3.3.1
|
|
| C40
| converting secondary weapon into artifact fails to stop two-weapon mode
| fixed in 3.3.1
|
|
| C41
| one of the Sokoban levels can't be solved without "creative nethacking"
| fixed in 3.3.1
| Be creative.
|
| C42
| polymorphing an object via #dip in a shop may anger the shopkeeper when it shouldn't
| fixed in 3.3.1
|
|
| C43
| eating amulet of restful sleep behaves oddly
| fixed in 3.3.1
|
|
| C44
| being hit by potion of sleep doesn't work
| fixed in 3.3.1
|
|
| C45
| detect unseen doesn't show "I" properly
| fixed in 3.3.1
|
|
| C46
| secret door detection doesn't show "I" properly
| fixed in 3.3.1
|
|
| C47
| javelin skill progress broken
| fixed in 3.3.1
|
|
| C48
| #dip weapon in oil doesn't work right
| fixed in 3.3.1
|
|
| C49
| riding a centaur doesn't work
| fixed in 3.3.1
|
|
| C50
| blessed detect monster runs for wrong length of time
| fixed in 3.3.1
|
|
| C51
| magic mapping while engulfed leaves display junk
| fixed in 3.3.1
|
|
| C53
| Drain a troll to 0hp with (eg) Stormbringer. Game crashes when T revives.
| fixed in 3.3.1
|
|
| C55
| Stinking cloud goes off - and things die twice.
| fixed in 3.3.1
|
|
| C56
| Player movement rates are broken - encumbrance doesn't use up turns.
| fixed in 3.3.1
|
|
| C57
| Player can die from lava while praying successfully.
| fixed in 3.3.1
|
|
| C58
| If blind, final score doesn't display gems correctly.
| fixed in 3.3.1
|
|
| C59
| Knight can only do "L" jump with jump spell. Non-knight can't jump at all.
| fixed in 3.3.1
|
|
| C60
| animating statue of pet gives a wild animal
| fixed in 3.3.1
|
|
| C61
| Sting & Orcrist should get bonus against orcs
| fixed in 3.3.1
|
|
| C62
| monsters seen by infrared can be seen after you walk around a corner
| fixed in 3.3.1
|
|
| C63
| breaking create monster wands can put monster in rock
| fixed in 3.3.1
|
|
| C64
| Why do I get "What wierd role is this? (E)"
| fixed in 3.3.1
| Ignore it - it's complaining about record file entries for Elves from
previous versions of NetHack.
|
| C65
| "reading" a blank scroll/spellbook shouldn't spoil "illiterate" conduct
| fixed in 3.3.1
|
|
| C66
| typo in message for destroying a drawbridge with a monster on it while
you are confused
| fixed in 3.3.1
|
|
| C67
| chaotic sacrificing on a chaotic alter may crash if deamon creation fails
| fixed in 3.3.1
|
|
| C68
| casting fireball while engulfed or near map edge may cause a crash
| fixed in 3.3.1
|
|
| C69
| monk kicking a shade without blessed boots kills game
| fixed in 3.3.1
|
|
| C70
| If low on hp and (e.g.) wearing amulet of unchanging, warning messages are missing
| fixed in 3.3.1
|
|
| C72
| level teleport high in the air while lifesaved results in game confusion
| fixed in 3.3.1
|
|
| C73
| after failing to stone a monster due to (his) lifesaving, next monster gets stoned
| fixed in 3.3.1
|
|
| C74
| Standing on stairway down when mail daemon or vault guard shows up. Go down. Crash.
| fixed in 3.3.1
| Wait until monsters move at least once before changing levels if mail daemon or vault guard has just disappeared.
|
| C75
| monsters seem to take no time to change armor when you can't see them
| fixed in 3.3.1
|
|
| C76
| Lay an egg. Wield it. When it hatches, the game will crash.
| fixed in 3.3.1
|
|
| C77
| Wooden harps shouldn't be magic.
| fixed in 3.3.1
|
|
| C78
| Messages about damage to non-metal helmets always refer to leather.
| fixed in 3.3.1
|
|
| C79
| monsters can transport on levels where transport is disallowed
| fixed in 3.3.1
|
|
| C80
| stone-to-flesh on a stone golem creates a flesh golem - even if they have been genocided
| fixed in 3.3.1
|
|
| C81
| mistreating a pet angel can cause a crash
| fixed in 3.3.1
|
|
| C82
| closing a door on an invisible monster reveals the I
| fixed in 3.3.1
|
|
| C83
| stethoscope or wand of probing aimed at self says "very fast" when just "fast"
| fixed in 3.3.1
|
|
| C84
| gold detection doesn't detect gold golems
| fixed in 3.3.1
|
|
| C85
| silver bell looks gold (tile systems only)
| fixed in 3.3.1
|
|
| C86
| hero can hear while asleep
| fixed in 3.3.1
|
|
| C87
| combat message may refer to wrong combatant's helmet
| fixed in 3.3.1
|
|
| C88
| If the hero kills himself and a shopkeeper with the same explosion,
the shopkeeper gets the hero's possessions.
| fixed in 3.3.1
|
|
| C89
| some inventory changes don't show up immediately with perm_invent set
| fixed in 3.3.1
|
|
| C90
| multiple gas spores exploding at the same time can cause a crash
| fixed in 3.3.1
|
|
| C91
| praying with very few hit points can cause repeated "You feel much better" messages.
| fixed in 3.3.1
|
|
| C92
| Crash may occur when a neutral wizard who knows finger of death but isn't
carrying the spellbook is crowned.
| fixed in 3.3.1
| unwield weapon before praying or carry a FOD spellbook
|
| C93
| pythons should have infravision
| fixed in 3.3.1
|
|
| C94
| similar greased and non-greased items will merge
| fixed in 3.3.1
|
|
| C95
| monster reading scrol of earth may get an extra attack
| fixed in 3.3.1
|
|
| C96
| thrown weapons fire one at a time regardless of skill
| fixed in 3.3.1
|
|
| C97
| don't use "lungs" when referring to creatures that don't have any
| fixed in 3.3.1
|
|
| C98
| monk characters kick like monsters instead of humans
| fixed in 3.3.1
|
|
| C99
| kicking a shade when polymorphed can cause crash
| fixed in 3.3.1
|
|
| C100
| some of the articles in message on the Sokoban level are wrong
| fixed in 3.3.1
|
|
| C101
| online help (dat/opthelp) default for dungeon is out of date
| fixed in 3.3.1
|
|
| C102
| Being engulfed while riding may result in bogus tail-like things.
| fixed in 3.3.1
|
|
| C103
| Engravings may refer to fortune cookies.
| fixed in 3.3.1
|
|
| C104
| saddle on knight's initial horse should be known
| fixed in 3.3.1
|
|
| C105
| breaking a wielded wand doesn't leave it wielded
| fixed in 3.3.1
|
|
| C106
| if a nymph hits a monster then teleports away, she still gets a second attack
| fixed in 3.3.1
|
|
| C107
| attempt (and fail) to polymorph into genocided dragon while wearing its scales - get redundent messages
| fixed in 3.3.1
|
|
| C108
| polymorphing while a were-beast makes you human
| fixed in 3.3.1
|
|
| C109
| luck broken for certain times
| fixed in 3.3.1
|
|