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- Core Bugs (common to all systems)
- Windows-only bugs
- Spoiler bugs
(These are bugs that merely reading about may spoil your enjoyment of the
game or give away answers to puzzles that should be solved. They are on
a different page to keep you from seeing them by accident in the main lists.)
(This information is also available in JSON
here; the schema
Bugs lists for previous versions
||Pets can be pulled through closed doors with a leash.
||Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
||Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
||When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
||(related spoiler bugs)
||Using tiles_fit_to_screen (old fit_to_screen) may cause NetHackW to crash on launch.
||This bug is fixed in the 3.6.4 binaries re-released 21-Dec-2019.
Bug Status Key
|Open||The bug is unresolved, but we know what we need to about it.|
|Not a bug||Sometimes people think this is a bug, but they're wrong.|
|fixed||The bug will be fixed in .|
|Fixed||The bug will be fixed in a future release.|
|Help||We don't know what is causing this - if you see it, please send a detailed bug report. Thanks!|
|Superseded||See another entry for information on this bug.|
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and M. Stephenson. See
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This site is Copyright 1999-2019 by Kenneth Lorber, Kensington, Maryland.