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Core Bugs (common to all systems)
Windows-only bugs
tty-only bugs
Build-from-source issues (all platforms)
Spoiler bugs
(These are bugs that merely reading about may spoil your enjoyment of the game or give away answers to puzzles that should be solved. They are on a different page to keep you from seeing them by accident in the main lists.)

(This information is also available in JSON here; the schema is described here.)

Bugs lists for previous versions

Core Bugs (common to all systems)

ID Status Description Additional Info
C343-21 Open Pets can be pulled through closed doors with a leash.
C343-38 Open Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
C343-370 Open Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
C361-5 Help When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
C362-4 fixed A location with at least two boulders and another object may show the other object instead of a boulder when one boulder is removed.
C362-5 fixed For the "curses" window port, very tall menus use reserved characters.
C362-6 fixed Using / or ; may produce a sentence with no period at the end.
C362-7 fixed Glob pricing does not handle weight properly.
C362-8 fixed For the "curses" window port, autodescribe feedback may overwrite the last display line.
C362-9 fixed On the Plane of Water, hero's steed may drown when it should not.
C362-10 fixed The interaction of hero and xan flight is wrong.
C362-11 fixed For the "curses" window port, if the windows get reconfigured for any reason, the message window shows old messages.
C362-12 fixed Swapping places with pet when a boulder is involved does not account for size properly.
C362-13 fixed The database entry for vortex is misleading.
C362-14 fixed For the "curses" window port, there is a memory leak when using the escape key to cancel input.
C362-15 fixed For the "curses" window port, following a line of input, the next line in the message window could be skipped.
C362-16 fixed Cockatrice corpse may cause a memory leak.
C362-17 fixed For the "curses" window port, characters which are both commands and selectors act like selectors, so you can't issue the command.
C362-18 fixed & command mis-handles movement commands.
C362-19 fixed Dying after turning into green slime can give odd message sequences.
C362-20 fixed The permanent inventory window may delay certain updates.
C362-21 fixed On the Plane of Water, monsters that fly, float, or cling do not behave properly.
C362-22 fixed Message sequence for monster wielding cursed weapon doesn't mention it becoming welded to its hand (or whatever).
C362-23 fixed Curses interface: the return or enter key isn't always handled correctly.
C362-24 fixed Curses interface+EDIT_GETLIN: ESC clears the internal buffer but not the display.
C362-25 fixed Monster playing a fire horn may give inappropriate wand messages.
C362-26 fixed The hero may here demons while deaf.
C362-27 fixed Eating a partially eaten food ration with exactly one bite left skips may not show the correct messages.
C362-28 fixed Saving the game while both punished and engulfed can result in a corrupt save file.
C362-29 fixed Saving bones with perm_invent on may result in "Bad fruit #N" warnings.
C362-30 fixed Curses interface+perm_invent: there are multiple display issues.
C362-31 fixed If sortpack is changed, the persistent inventory window is not updated.
C362-32 fixed Curses interface: ':' matching on a long menu may highlight the wrong items.
C362-33 fixed Curses interface: when scrolling, the position bars may be incorrect.
C362-34 fixed Engulfed hero can pick up items worn by the engulfer; this may corrupt the game state.
C362-35 fixed Curses interface: ^H does not work.
C362-36 fixed Detection doesn't find all the monsters it should.
C362-37 fixed Farlook may miss that some monsters are trapped.
C362-38 fixed Theft when polymorphed into a nymph angers the victim.
C362-39 fixed Theft when polymorphed into a nymph may include gold.
C362-40 fixed Crowned hero not getting Stormbringer gets incorrect description.
C362-41 fixed Monster shooting multi-shot weapon checks ammunition against hero's weapon.
C362-42 fixed Teleporting a boulder may not update the screen properly.
C362-43 fixed dopickup() has a parenthesis in the wrong place.
C362-44 fixed Stoning a shape-shifted sandestin does not work properly.
C362-45 fixed Restoring, with perm_invent set, a game where the hero is swallowed, results in a crash.
C362-46 fixed Spellcasting monster that aims at the wrong place due to invisible hero gives bad feedback.
(related spoiler bugs)

Windows-only bugs

ID Status Description Additional Info
W362-1 fixed Some startup problems do not produce an error message.

tty-only bugs

ID Status Description Additional Info
T362-1 fixed Very long message from autodescribe that wraps onto a second line causes display errors.

Build-from-source issues (all platforms)

ID Status Description Additional Info
S362-1 fixed NOSAVEONHANGUP+INSURANCE fails to build.

Bug Status Key

OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in the next bug-fix release.
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.

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