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Core Bugs (common to all systems)
Windows-only bugs
Qt-only bugs
Windows-CE issues
Unix-only bugs
Build-from-source issues (all platforms)
Spoiler bugs
(These are bugs that merely reading about may spoil your enjoyment of the game or give away answers to puzzles that should be solved. They are on a different page to keep you from seeing them by accident in the main lists.)

Bugs lists for previous versions

Core Bugs (common to all systems)

ID Status Description Additional Info
C341-1 Fixed Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud..
C341-2 fixed If secondary weapon becomes cursed while attempting to create a bones file when you die, the game panics, often with "Program initialization has failed" or "extract_nobj: object lost" messages.
C341-3 fixed It says "hiim" in the data.base file.
C341-4 Fixed opthelp does not list use_inverse
C341-5 Fixed When you see your pet move, the pet may be referred to as "it".
C341-6 Superseded [See W341-15]
C341-7 Fixed Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP.
C341-8 fixed Applying figuring, cursed bell, or candles that have been used may cause a crash.
C341-9 fixed Typo: "exlusive" should be "exclusive".
C341-10 Fixed Fruit names ending in "us" are incorrectly considered plural.
C341-11 fixed Typo: "mimick" should be "mimic".
C341-12 Open If starting from a location with a known trap, the travel command may misbehave.
C341-13 Open showrace sometimes shows the wrong color
C341-14 fixed Two invisibile monsters hitting one another should not be visible.
C341-15 fixed When an invisible pets eats, you know it's the pet that's eating.
C341-16 fixed Lamps found in bones piles may behave oddly.
C341-17 fixed Putting money in a cursed bag of holding on the floor of a shop does not credit you properly.
C341-18 Fixed ki-rins and couatls can wear (and may have) armor.
C341-19 fixed When your helmet is pierced, the message you get is missing a word.
C341-20 fixed Gas from a trapped chest may be the wrong color.
C341-21 fixed Changes in strength or constitution may (or may not) affect carrying capacity.
C341-22 fixed Infravision makes an invisible player visible to the player.
C341-23 fixed Perseus may end up female.
C341-24 fixed Destroying shop door and multiple objects all at the same time angers the shopkeeper but prevents you from meeting his demands; results is an impossible message.
C341-25 fixed There are 2 lighting errors on one level of the healer quest.
C341-26 fixed If blind and the map changes at the location of the player, the map may not be updated immediately.
C341-27 fixed "erinys" may be considered plural if preceeded by "the".
C341-28 fixed Zapping wand of cold down while hiding underwater causes impossible error.
C341-29 fixed Eating something you are hiding under and then being attacked causes impossible error.
C341-30 fixed Failing while attempting to eat gold can lose the gold.
C341-31 fixed Wishing for magenta potions fails.
C341-32 fixed Game crashes when trying to look up a number as a symbol.
C341-33 fixed Encumbrance message is delayed when removing gauntlets of power.
C341-34 fixed The tiles for the high priest and some other tiles need some stray pixels cleaned up.
C341-35 fixed Flying down a trap door at the castle gives odd message sequence.
C341-36 fixed Some options shown with `? f' may not be formatted cleanly.
C341-37 fixed When killed by thrown quest object, killer reason is mis-formatted.
C341-38 fixed Giving an object a very long name may crash the game.
C341-39 fixed Killer message missing "the" when choking on unique monster's corpse.
C341-40 fixed You can't apply a polearm to a monster visible only by infravision.
C341-41 fixed Messages from a boulder trap may be out of order.
C341-42 fixed Incorrect capitalization of the royal "We" and related pronouns.
C341-43 fixed Option disclose:all doesn't work. See the Guidebook for correct documentation.
C341-44 fixed Using up a can of grease may not update the permanent inventory window immediately.
C341-45 fixed Picking up items while swallowed in a shop can cause impossible errors.
C341-46 fixed Choking on a non-food item always calls it a quick snack.
C341-47 Open Vlad can turn to flee and be paralyzed at the same time.
C341-48 fixed Monsters can level teleport from the quest into the main dungeon.
C341-49 Open Cutting in half a shopkeeper polymorphed into a long worm causes problems with messages about each half.
C341-50 fixed Used up grease is displayed in inventory too long.
C341-51 fixed Xorn falling into an existing pit doesn't get trapped properly.
C341-52 fixed Digging at a trapped statue with autosearch on produces a badly formatted message.
C341-53 fixed Selling a stack of tins and then eating one from the floor results in a billing error.
C341-54 fixed You can't apply a stethoscope to your steed while engulfed.
C341-55 fixed Cats speak Italian instead of English.
C341-56 fixed Polymorph into a mimic; change back - the display does not update immediately.
C341-57 fixed Monsters can level teleport to the Sanctum before the invocation is complete.
C341-58 fixed Eyes of the Overworld should be treated as a plural.
C341-59 fixed / on something with certain odd contents gives a warning message
C341-60 fixed Trying to kick iron bars tells you you kicked empty space.
C341-61 fixed Bad message "Eek there's it in the sink."
C341-62 fixed Wand of digging may not get you unstuck when it should.
C341-63 Open Dropping too many monsters through a trap door results in a "Program in Disorder" message when the hero joins them.
C341-64 Not a bug Sometimes # does not show up when it should. Usually this means the hero needs to practice the skill.
(related spoiler bugs)

Windows-only bugs

ID Status Description Additional Info
W341-1 Not a bug 3.4.0 save files for characters with spaces in their names refuse to load. Workaround: rename the save file that has spaces and replace each space with "%20" (without the quotes).
W341-2 fixed Using Finnish or other international keyboard arrangements, some commands can't be entered. See the download page for updated binaries. If you compile from source, the changes are here.
W341-3 Not a bug Volume levels specified in SOUND configuration lines are ignored.
W341-4 fixed Black, gray, and white look alike.
W341-5 fixed Keys 0 and 5 on the numeric keypad don't work with the number_pad option on and the keyboard num lock mode off.
W341-6 fixed Startup screen ignores OPTIONS=!news.
W341-7 fixed NetHackW under Win2K may hang on startup if minimized or if the main window is closed with the splash screen up. Workaround: try hitting return 2 or 3 times, choose "Windows Settings | Clear All Settings", then start the game over.
W341-8 fixed male Valkyrie or other incorrect characters can be produced via defaults.nh
W341-9 fixed Starting NethackW.exe gets stuck; closing the window shows a message starting "Waiting for access". Workaround: try hitting return 2 or 3 times, choose "Windows Settings | Clear All Settings", then start the game over.
W341-10 Not a bug hilite_pet doesn't work with nethack.exe. Yes it does, but you need to set use_inverse as well to see it.
W341-11 fixed Putting tabs in names messes up the display.
W341-12 fixed GUI only: you can't specify a count while looting
W341-13 Fixed "Lock Windows" menu item has wrong checkmark at startup
W341-14 Fixed Message window does not update properly if resized.
W341-15 Help Game hangs occasionally when using pick-axe. Workaround: don't use the arrow keys to supply a direction.

Qt-only bugs

ID Status Description Additional Info
Q341-1 Fixed Randomly generating characters doesn't always follow user requests.
Q341-2 Open Saving and restoring sets player name to user name.
Q341-3 Open q and / keys send additional characters when pressed. Workaround: use the menus.

Windows-CE issues

ID Status Description Additional Info
CE341-1 fixed Smartphone: bulk text does not wrap
CE341-2 fixed On the Smartphone the > and < keys are mapped incorrectly.

Unix-only bugs

ID Status Description Additional Info
U341-1 fixed If hangup occurs after game is over, it doesn't automatically save.

Build-from-source issues (all platforms)

ID Status Description Additional Info
S341-1 fixed Gnome compilation on (at least) Redhat 7.2 & 8.0 fails due to incorrect placement of definition of _GNU_SOURCE. Workaround: add -D_GNU_SOURCE to the CFLAGS in Makefile.src (ignore harmless warnings about _GNU_SOURCE being re-defined for some files)
S341-2 fixed Makefile.utl puts OBJDIR objects in the wrong directory if .o files don't exist from a previous build in src.
S341-3 fixed Can't compile for Gnome with GOLDOBJ defined.
S341-4 fixed An infinite loop can be triggered in the level compiler when trying to place a branch in a room with no ROOM or CORR locations.
S341-5 fixed Building with Gnome under Solaris fails.

Bug Status Key

OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in 3.4.2.
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.

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