| ID
 | Status
 | Description
 | Additional Info
 | 
| C343-21
 | Open
 | Pets can be pulled through closed doors with a leash.     
 | 
 | 
| C343-38
 | Open
 | Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.     
 | 
 | 
| C343-370
 | Open
 | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.     
 | 
 | 
| C361-5
 | Help
 | When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.     
 | 
 | 
| C367-1
 | Fixed
 | Pickup or remove from container with full inventory may give a bad message.
 | 
 | 
| C367-2
 | Fixed
 | Fast hero may get clairvoyance too often.
 | 
 | 
| C367-3
 | Fixed
 | Giant spider weighs too little, giant beetle weighs too much.
 | 
 | 
| C367-4
 | Fixed
 | Worm tooth and crysknife are made of the wrong materials.
 | 
 | 
| C367-5
 | Fixed
 | Meat rings should not cause increased hunger.
 | 
 | 
| C367-6
 | Fixed
 | Monster using Stormbringer or Staff of Aseculapius against another
monster actually affects the hero instead.
 | 
 | 
| C367-7
 | Fixed
 | Two-weapon feedback is not suitable.
 | 
 | 
| C367-8
 | Fixed
 | Hero may be able to use two weapons even if one requires two hands.
 | 
 | 
| C367-9
 | Fixed
 | Escaping a trapped iron ball may make the ball disappear.
 | 
 | 
| C367-10
 | Fixed
 | Polymorphed hero mocing onto a boulder can give confusing messages.
 | 
 | 
| C367-11
 | Fixed
 | Random role selection may not honor unwanted alignments properly.
 | 
 | 
| C367-12
 | Fixed
 | Trying to move off the edge of the map may use a turn.
 | 
 | 
| C367-13
 | Fixed
 | Hero polymorphed into form with no head can wear items requiring a head.
 | 
 | 
| C367-14
 | Fixed
 | Long worms may grow too long and too strong.
 | 
 | 
| C367-15
 | Fixed
 | Hero polymorphed into form with no hands can use items that require hands.
 | 
 | 
| C367-16
 | Fixed
 | Applying royal jelly lists inappropriate item as candidates for application.
 | 
 | 
| C367-17
 | Fixed
 | Stairs up from Orcish Town may not be created.
 | 
 | 
| C367-18
 | Fixed
 | Spellcasting monster may get an extra move after casting.
 | 
 | 
| C367-19
 | Fixed
 | Random role selection may crash the game.
 | 
 | 
| C367-20
 | Fixed
 | Attacking eel may grab hero who is out of range.
 | 
 | 
| C367-21
 | Fixed
 | Teleporting with ball and chain may cause a panic.
 | 
 | 
| C367-22
 | Fixed
 | Persistant inventory window may not update when quaffing from a fountain.
 | 
 | 
| C367-23
 | Fixed
 | Priest can be generated in a wall.
 | 
 | 
| C367-24
 | Fixed
 | Hurtling from a thrown object while punished, levitating, and carrying the
iron ball may leave the chain behind.
 | 
 | 
| C367-25
 | Fixed
 | Placing lit candles in a candelabrum may calculate the remaining burn
time incorrectly.
 | 
 | 
| C367-26
 | Fixed
 | Polymorphed and hiding hero is not unhidden when teleporting.
 | 
 | 
| C367-27
 | Fixed
 | Monsters can end up stuck in vault walls.
 | 
 | 
| C367-28
 | Fixed
 | Book quotes may come from the wrong book.
 | 
 | 
| C367-29
 | Fixed
 | Erosion damage messages may show up when they should not or not show up
when they should.
 | 
 | 
| C367-30
 | Fixed
 | Revived undead corpse may be referred to as alive.
 | 
 | 
| C367-31
 | Fixed
 | Male hero polymorphed into a nymph may get messages using the wrong pronouns.
 | 
 | 
| C367-32
 | Fixed
 | Monster detection may give an incorrect display when guards are on the level.
 | 
 | 
| C367-33
 | Fixed
 | Monsters fighting with an artifact may generate extra messages.
 | 
 | 
| C367-34
 | Fixed
 | Failed #untrap by mounted hero may result in hero and steed in different
locations.
 | 
 | 
| C367-35
 | Fixed
 | Digging a pit that fills with water or lava may not correctly affect
things already at the new pit's location.
 | 
 | 
| C367-36
 | Fixed
 | Cloned Wizard starting out of view of the hero may not start acting immediately.
 | 
 | 
| C367-37
 | Fixed
 | Fragile objects should be subject to breakage when falling down stairs when
encubered or punished.
 | 
 | 
| C367-38
 | Fixed
 | Multiple issues with encumberance including delayed messages and dropped
items falling through a swallower.
 | 
 | 
| C367-39
 | Fixed
 | Monster dying while stealing from hero can cause an impossible.
 | 
 | 
| C367-40
 | Fixed
 | Reading a novel while blind gives an inappropriate message.
 | 
 | 
| C367-41
 | Fixed
 | Non-living monsters may "die".
 | 
 | 
| C367-42
 | Fixed
 | Breaking a line of boulders only displays the first one breaking.
 | 
 | 
| C367-43
 | Fixed
 | Random engravings and similar messages may produce a corrupted message.
 | 
 | 
| C367-44
 | Fixed
 | Mind flayers should not affect mindless monsters.
 | 
 | 
| C367-45
 | Fixed
 | Mind flayers hitting a hidden monster should reveal the target.
 | 
 | 
| C367-46
 | Fixed
 | Singular of "splashes" is not "splashe".
 | 
 | 
| C367-47
 | Fixed
 | Leashing or unleashing pets doesn't update persistent inventory window.
 | 
 | 
| C367-48
 | Fixed
 | Display when hero turns to slime occurs one tune too soon.
 | 
 | 
| C367-49
 | Fixed
 | Some monsters that shouldn't be able to talk, are.
 | 
 | 
| C367-50
 | Fixed
 | 'D' command with only ' may drop too many items.
 | 
 | 
| C367-51
 | Fixed
 | Items tossed upwards get the wrong damage.
 | 
 | 
| C367-52
 | Fixed
 | Xorns cannot eat iron bars.
 | 
 | 
| C367-53
 | Fixed
 | Hero polymorphed into a rust monster cannot eat iron bars when on the same
location as the iron bars.
 | 
 | 
| C367-54
 | Fixed
 | Monster hiding under a hatching egg stays hidden.
 | 
 | 
| C367-55
 | Fixed
 | Hero can break a wand with no free hands.
 | 
 | 
| C367-56
 | Fixed
 | A monster throwing a cockatrice egg that hits another monster does not get
credit for it, but the hero does.
 | 
 | 
| C367-57
 | Fixed
 | Persistent inventory window may not track helt status properly.
 | 
 | 
| C367-58
 | Fixed
 | Wand or scroll of create monster that creates a concealed mimic becomes
discovered.
 | 
 | 
| C367-59
 | Fixed
 | Kicking a container with gold in it in a shop may result in billing errors.
 | 
 | 
| C367-60
 | Fixed
 | Save or game end while punished may cause a crash.
 | 
 | 
| C367-61
 | Fixed
 | Brown pudding attacking another monster with decay attack causes corrosion
instead of rot.
 | 
 | 
| C367-62
 | Fixed
 | Selling a container to a shop that doesn't sell all the contents for credit
results in the shop owning those contents.
 | 
 | 
| C367-63
 | Fixed
 | Fire damage won't completely dry a wet towel.
 | 
 | 
| C367-64
 | Fixed
 | Water damage may decrease the wetness of a wet towel.
 | 
 | 
| C367-65
 | Fixed
 | Towel changing wetness may not be reflected in a persistant inventory.
 | 
 | 
| C367-66
 | Fixed
 | Binding repeat to a different key than ^A doesn't work properly.
 | 
 | 
| C367-67
 | Fixed
 | Rebound prefix keys behave improperly if followed by anything except a direction.
 | 
 | 
| C367-68
 | Fixed
 | Telepathically observing a pet eat a mimic corpse may leave the map out of date.
 | 
 | 
| C367-69
 | Fixed
 | Pet may mimic a throne when it should mimic a sink
 | 
 | 
| C367-70
 | Fixed
 | The & command does not know about prefix letter, ESC, or ^A.
 | 
 | 
| C367-71
 | Fixed
 | Dipping under certain circumstances can cause the potion to be dropped.
 | 
 | 
| C367-72
 | Fixed
 | selectsaved option can not cope with manually uncompressed save file.
 | 
 | 
| C367-73
 | Fixed
 | Empty lamp hit by fire gives message "the oil lamp catches fire".
 | 
 | 
| C367-74
 | Fixed
 | Spell casting while blind does not allow the current location.
 | 
 | 
| C367-75
 | Fixed
 | Squeaky board message may be grammatically incorrect.
 | 
 | 
| C367-76
 | Fixed
 | Engraving counts spaces instead of non-spaces.
 | 
 | 
| C367-77
 | Fixed
 | Hero may be told they can "see" an invisible angry guard.
 | 
 | 
| C367-78
 | Fixed
 | Archons affect the hero and monsters differently.
 | 
 | 
| C367-79
 | Fixed
 | Using 'O' to change menu_headings or sortloot should update persistent
inventory window.
 | 
 | 
| C367-80
 | Fixed
 | Options parsing is inconsistent between BINDINGS= and OPTIONS= lines.
 | 
 | 
| C367-81
 | Fixed
 | Rolling boulder traps can pass over unreasonable dungeon features.
 | 
 | 
| C367-82
 | Fixed
 | "#dip item into -" produces a scambled message.
 | 
 | 
| C367-83
 | Fixed
 | Monster reading scroll of earth may cause a panic.
 | 
 | 
| C367-84
 | Fixed
 | Assigning partial stack of gold to quiver may result in two  slots.
 | 
 | 
| C367-85
 | Fixed
 | Throwing non-quivered  partial stack of gold may result in two 
slots.
 | 
 | 
| C367-86
 | Fixed
 | #adjust can create multiple .
 | 
 | 
| C367-87
 | Fixed
 | Map can get behind when monster opens a door
 | 
 | 
| C367-88
 | Fixed
 | Polymorphed hero who expodes uses the wrong explosion radius.
 | 
 | 
| C367-89
 | Fixed
 | Exploding monsters may not wake up other monsters.
 | 
 | 
| C367-90
 | Fixed
 | Inappropriate creatures may appear on Mesusa's level.
 | 
 | 
| C367-91
 | Fixed
 | Inappropriate creatures may appear in cockatrice nests.
 | 
 | 
| C367-92
 | Fixed
 | Homemade tin may be more nutritious than they should.
 | 
 | 
| C367-93
 | Fixed
 | Magic mapping may not revert to a restricted view when it should.
 | 
 | 
| C367-94
 | Fixed
 | One step diagonal travel can fail when there is an alternate path.
 | 
 | 
| C367-95
 | Fixed
 | OPTIONS=scores may give incorrect results when less than all three fields
are specified.
 | 
 | 
| C367-96
 | Fixed
 | Attempting to light an empty brass lantern refers to it as a lamp.
 | 
 | 
| C367-97
 | Fixed
 | Hero can hear "Click!" if deaf.
 | 
 | 
| C367-98
 | Fixed
 | #rub can produce a scrambled message;
 | 
 | 
| C367-99
 | Fixed
 | Entering a special room may wake up the whole level.
 | 
 | 
| C367-100
 | Fixed
 | When unlocking a trapped container with a blessed key, the key may act
as an artifact.
 | 
 | 
| C367-101
 | Fixed
 | Wishing for partly eaten food of little nutritional value may create
an item with too much nutritional value.
 | 
 | 
| C367-102
 | Fixed
 | Eating a corpse can give both positive and negative messages.
 | 
 | 
| C367-103
 | Fixed
 | Small items falling on the hero should not cause damage.
 | 
 | 
| C367-104
 | Fixed
 | Player gets no death message when level-drained below level 1.
 | 
 | 
| C367-105
 | Fixed
 | Corpses may revive with a gender different then when they died.
 | 
 | 
| C367-106
 | Fixed
 | Itemized shop billing with perm_invent stops displaying prices after
firat purchase.
 | 
 | 
| C367-107
 | Fixed
 | Fire votex engulfing hero should not extinguish burning objects.
 | 
 | 
| C367-108
 | Fixed
 | Encumbrance may issue multiple messages during polymorph.
 | 
 | 
| C367-109
 | Fixed
 | Attacking a monster which has a passive attack with a potion may crash the
game.
 | 
 | 
| C367-110
 | Fixed
 | The article for "ukulele" should be "a" not "an".
 | 
 | 
| C367-111
 | Fixed
 | Bugles should not scare all monsters.
 | 
 | 
| C367-112
 | Fixed
 | Drowning monsters never leave a corpse.
 | 
 | 
| C367-113
 | Fixed
 | Blind hero can get message "vision clears".
 | 
 | 
| C367-114
 | Fixed
 | Alchemy smock behaves differently for hero and monsters.
 | 
 | 
| C367-115
 | Fixed
 | Crawling out of water diagnonally through a tight squeeze does not work right.
 | 
 | 
| C367-116
 | Fixed
 | Suddenly cursed spellbook being read by hero should always stop hero from
reading.
 | 
 | 
| C367-117
 | Fixed
 | Cancelled shape changers become uncanecelled when they should not.
 | 
 | 
| C367-118
 | Fixed
 | #overview may give odd results due to internal data misuse.
E_O_F
bug::bug("C",'F', <
 | 
| C367-119
 | Fixed
 | Wishing for helmet of opposite alignment gives more control than intended.
 | 
 | 
| C367-120
 | Fixed
 | Monster vs monster location swapping doesn't handle very short long worms.
 | 
 | 
| C367-121
 | Fixed
 | Scroll of remove curse may affect the wrong objects.
 | 
 | 
| C367-122
 | Fixed
 | Creating a door in a shop or vault may lead to an impossible.
 | 
 | 
| C367-123
 | Fixed
 | Ice removed by physical means may leave an internal timer running, eventually
causing problems.
 | 
 | 
| C367-124
 | Fixed
 | Hero can be trapped by a combination of a boulder and a vault guard.
 | 
 | 
| C367-125
 | Fixed
 | When engraving with an item with a known enchantment or charge count, any
change in that value is not reflected in a persistent inventory.
 | 
 | 
| C367-126
 | Fixed
 | Breaking wielded fragile item against iron bars can result in an impossible
or other odd situations.
 | 
 | 
| C367-127
 | Fixed
 | If a randomly created artifact is rejected by the game for the use it was
generated for, it is permanenly lost from the game.
 | 
 | 
| C367-128
 | Fixed
 | A human soldier may be created armed with a lance or dwarvish mattock.
 | 
 | 
| C367-129
 | Fixed
 | The baalz level, when flipped, may not be set up properly.
 | 
 | 
| C367-130
 | Fixed
 | Monsters can walk off with prize items.
 | 
 | 
| C367-131
 | Fixed
 | Small stacks of gold have zero weight.
 | 
 | 
| C367-132
 | Fixed
 | Correct feedback about a monster stuck in a web depends on the location
of the hero.
 | 
 | 
| C367-133
 | Fixed
 | Freeing a monster from a web is too hard.
 | 
 | 
| C367-134
 | Fixed
 | Amulet of magical breathing causes gradual loss of hit points for hero
out of water in aquatic form.
 | 
 | 
| C367-135
 | Fixed
 | Trying to polymorph into a unique monster should be rejected, not change
the hero into something else.
 | 
 | 
| C367-136
 | Fixed
 | Naming a fruit the same as an artifact may cause messages referring to the
artifact to have "the" inserted.
 | 
 | 
| C367-137
 | Fixed
 | Polymorph while wearing an amulet of strangulation may give an incorrect
message.
 | 
 | 
| C367-138
 | Fixed
 | (Accessibility) Teleporting a monster updates the map but gives no message.
 | 
 | 
| C367-139
 | Fixed
 | (Accessibility) Creating a monster may give no message.
 | 
 | 
| C367-140
 | Fixed
 | Gremlin stealing intrinsic see-invisible does not update the map promptly.
 | 
 | 
| C367-141
 | Fixed
 | Persistent inventory may not be updated for a leashed pet that changes.
 | 
 | 
| C367-142
 | Fixed
 | A giant carrying a boulder on ice may die twice and/or cause an impossible.
 | 
 | 
| C367-143
 | Fixed
 |  does not include gold in hero's pack.
 | 
 | 
| C367-144
 | Fixed
 | Hero with one wounded leg has that leg cured if the other is injured.
 | 
 | 
| C367-145
 | Fixed
 | Flying her should not fall on the floor going down a hole or trap door.
 | 
 | 
| C367-146
 | Fixed
 | Message shown when monster's wet towel becomes less wet
spells "dries" incorrectly.
 | 
 | 
| C367-147
 | Fixed
 | Self-probing and enlightenment report slippery hands differently.
 | 
 | 
| C367-148
 | Fixed
 | Mindless monsters cringe when stepping on squeaky boards.
 | 
 | 
| C367-149
 | Fixed
 | Monsters should growl even if the hero can not hear it.
 | 
 | 
| C367-150
 | Fixed
 | (Accessibility) Monster changing form via polytrap doesn't always give a
message.
 | 
 | 
| C367-151
 | Fixed
 | Hobbits can start with a ling but no ammunition.
 | 
 | 
| C367-152
 | Fixed
 | (Accessibility) Monster can free itself from pit, web, or bear trap without
a message.
 | 
 | 
| C367-153
 | Fixed
 | Persistent inventory may not be updated if hero discovers an object on the
first term of the game.
 | 
 | 
| C367-154
 | Fixed
 | Hero killed by lit potion of oil due to an explosion may cause the game to
panic.
 | 
 | 
| C367-155
 | Fixed
 | Angels can start with equipment they will not use.
 | 
 | 
| C367-156
 | Fixed
 | Hero hiding under food then using that food should no longer be hiding.
 | 
 | 
| C367-157
 | Fixed
 | Travel can get stuck oscillating between two locations.
 | 
 | 
| C367-158
 | Fixed
 | Kicking a chest thus causing an explosion destroys items near the hero, not
the chest.
 | 
 | 
| C367-159
 | Fixed
 | Teleporting while levitating or flying should allow targeting a location
with a pit or hole.
 | 
 | 
| C367-160
 | Fixed
 | Monsters should not be created in locations they would not normally visit.
 | 
 | 
| C367-161
 | Fixed
 | (Accessibility) No message is given when a stinking cloud is created on top
of hero.
 | 
 | 
| C367-162
 | Fixed
 | (Accessibility) Drinking from a fountain and getting monster detection when
there are not monsters found does not give any feedback.
 | 
 | 
| C367-163
 | Fixed
 | Object detection always shows a mimic imitating a statue as a tengu.
 | 
 | 
| C367-164
 | Fixed
 | Restoring a saved game in which a ball and chain were in a wall gap may
fail with an impossible.
 | 
 | 
| C367-165
 | Fixed
 | Throwing gold in a purple worm can give a message with bad grammar.
 | 
 | 
| C367-166
 | Fixed
 | With two-weapon attack, the second attack with occur even if the first
attack resulted in paralysis.
E_O_N
bug::bug("C",'F', <
 | 
| C367-167
 | Fixed
 | Pudding killed by monster may not update the map.
 | 
 | 
| C367-168
 | Fixed
 | Not splitting gold removed from container after requesting a split may
produce multiple gold stacks in the containter.
 | 
 | 
| C367-169
 | Fixed
 | Monster two-handed cursed weapon message has "hand" instead of "hands".
 | 
 | 
| C367-170
 | Fixed
 | Ball and chain can cause a crash if a bones file is written.
 | 
 | 
| C367-171
 | Fixed
 | Vampire lord can revert to vampire due to losing levels.
 | 
 | 
| C367-172
 | Fixed
 | A migrating long worm that can not be put on the map results in an impossible
(with a misleading message).
 | 
 | 
| C367-173
 | Fixed
 | Hero running past the quest leader and gets tossed out of the quest continues
running on the other side of the portal.
 | 
 | 
| C367-174
 | Fixed
 | Grid bugs should not have hands.
 | 
 | 
| C367-175
 | Fixed
 | Zap reaching edge of map may cause out of bounds access.
 | 
 | 
| C367-176
 | Fixed
 | Vault guard gives two messages when created.
 | 
 | 
| C367-177
 | Fixed
 | Hero who can't see has no way of following the vault guard.
 | 
 | 
| C367-178
 | Fixed
 | Amorphous engulfer who has swallowed hero should not be able to get under
a closed door.
 | 
 | 
| C367-179
 | Fixed
 | Hero unable to see self can still see glowing hands.
 | 
 | 
| C367-180
 | Fixed
 | Explosions burn hero's armor but not monster's.
 | 
 | 
| C367-181
 | Fixed
 | Wishing for lit candles may produce light of the wrong radius.
 | 
 | 
| C367-182
 | Fixed
 | Splitting an upaid stack with a permanent inventory may result in
an impossible.
 | 
 | 
| C367-183
 | Fixed
 | If a bones file contains a doppleganger of a unique moonster, loading the
file will prevent the real monster from being created.
 | 
 | 
| C367-184
 | Fixed
 | Over-writing an engraving on ice gives a message about dust.
 | 
 | 
| C367-185
 | Fixed
 | Guardian nagas never grab.
 | 
 | 
| C367-186
 | Fixed
 | Starting then cancelling throwing one of a stack leaves two stacks.
 | 
 | 
| C367-187
 | Fixed
 | Attack on shade may give the wrong information if hit does zero physical
damage.
 | 
 | 
| C367-188
 | Fixed
 | Attack on shade may be dependent on whether or not the hero can see
the attack.
 | 
 | 
| C367-189
 | Fixed
 | Attempting to unname an unique monster or shopkeeper using a space gives
an odd message.
 | 
 | 
| C367-190
 | Fixed
 | Boulders owned by shops can be used up or taken without paying.
 | 
 | 
| C367-191
 | Fixed
 | Hero has super-hearing when an unseen monster reads a scroll.
 | 
 | 
| C367-192
 | Fixed
 | Engulfed hero can be robbed by a bullwhip-wielding monster.
 | 
 | 
| C367-193
 | Fixed
 | (Accessibility) Autodescribe with cursor movement gives no feedback for
fake piles of gold.
 | 
 | 
| C367-194
 | Fixed
 | Throwing recoil while levitating that takes hero out of shop may trigger
sanity check warnings.
 | 
 | 
| C367-195
 | Fixed
 | Gaze attack works against sleeping hero.
 | 
 | 
| C367-196
 | Fixed
 | A trap killing both the hero and the hero's steed may cause an impossible.
 | 
 | 
| C367-197
 | Fixed
 | Hero that cannot move is able to help nymph/succubus/incubus remove
worn armor.
 | 
 | 
| C367-198
 | Fixed
 | Identifying by menu pops up multiple menues in turn but new menues may
cover the feedback from previous ones.
 | 
 | 
| C367-199
 | Fixed
 | Randomly placed subrooms never touch the right or bottom wall of the
enclosing room.
 | 
 | 
| C367-200
 | Fixed
 | Dying in a wall shared by two shops may result in internal warnings.
 | 
 | 
| C367-201
 | Fixed
 | Monster trapped in pit or web next to a polymorph trap may end up stuck.
 | 
 | 
| C367-202
 | Fixed
 | Game may accept a name longer than intended.
 | 
 | 
| C367-203
 | Fixed
 | Damage negated by magic cncellation may not produce any messages.
 | 
 | 
| C367-204
 | Fixed
 | Named, shape-shifted vampire may cause message "Dracula turns into Dracula".
 | 
 | 
| C367-205
 | Fixed
 | (Curses interface) Left and right arrows do not work for text editing.
 | 
 | 
| C367-206
 | Fixed
 | Item worn by hero destroyed by monster while hero floating over lava may
cause a panic.
 | 
 | 
| C367-207
 | Fixed
 | Hero teleporting out of lava and landing on at least one object may
result in duplicate messages.
 | 
 | 
| C367-208
 | Fixed
 | Failing to die on a water location may produce a message referring to
"solid water".
 | 
 | 
| C367-209
 | Fixed
 | Trapped shapechanger killed by dropping carried boulders may cause a crash.
 | 
 | 
| C367-210
 | Fixed
 | Hug and similar attacks against unsolid monsters should not work.
 | 
 | 
| C367-211
 | Fixed
 | Monster created on the Astral Plan with zero gold pieces may lead to
a warning.
 | 
 | 
| C367-212
 | Fixed
 | #terrain may cause an imposible when attempting to display a location
last seen as a wall but is really a secret door and which is now an open door.
 | 
 | 
| C367-213
 | Fixed
 | Web may be created at a water or lava location but is not displayed.
 | 
 | 
| C367-214
 | Fixed
 | Engraving in open or empty doorway then closing or creating a door
may produce an impossible.
 | 
 | 
| C367-215
 | Fixed
 | Engraving in wall or corridor that is later automatically repaired
may cause an impossible.
 | 
 | 
| C367-216
 | Fixed
 | Some monsters falling into lava while wearing wooden armor may cause
an impossible.
 | 
 | 
| C367-217
 | Fixed
 | OPTIONS=blind, then being normally blinded may give an inappropriate message.
 | 
 | 
| C367-218
 | Fixed
 | Monsters will never target the left column when teleporting.
 | 
 | 
| C367-219
 | Fixed
 | Under some conditions monster will not attack monster diagonally.
 | 
 | 
| C367-220
 | Fixed
 | If ^P causes a sanity_check warning, it will never display real history.
 | 
 | 
| C367-221
 | Fixed
 | If hero sees a monster hide no feedback is given.
 | 
 | 
| C367-222
 | Fixed
 | Vlad may be put in a bones file; this would make a game that uses that
file unwinnable.
 | 
 | 
| C367-223
 | Fixed
 | Sleeping monster may be affected by taming.
 | 
 | 
| C367-224
 | Fixed
 | Some statues have a zero weight.
 | 
 | 
| C367-225
 | Fixed
 | When hero has protection from shape changers, werecreatures in human
form may still transform.
 | 
 | 
| C367-226
 | Fixed
 | Status highlightingf ro hit points is broken: up rule is used for both
up and down changes.
 | 
 | 
| C367-227
 | Fixed
 | If Magicbane cuses a shapeshifter to revert, messages may still use the
shifted form for a while.
 | 
 | 
| C367-228
 | Fixed
 | Pets may eat Medusa's corpse when they should not.
 | 
 | 
| C367-229
 | Fixed
 | Applying wielded, lit potion of oil to unlight it while other unlit
potions of oil were quivered may cause a panic.
 | 
 | 
| C367-230
 | Fixed
 | The throne room in the Samurai quest has no throne but the entry message
refers to a throne.
 | 
 | 
| C367-231
 | Fixed
 | #overview may show a row of dots if a temple is know but its altar was not.
 | 
 | 
| C367-232
 | Fixed
 | When hero wearing amulet of magical breathing has it stolen by nymph, game
may panic.
 | 
 | 
| C367-233
 | Fixed
 | Mimics may wake and come out of hiding if hero without protection from
shape changers returns to a visited level.
 | 
 | 
| C367-234
 | Fixed
 | Monster using vault teleporter on purpose may not get sent to the vault.
 | 
 | 
| C367-235
 | Fixed
 | Newly created blank spellbook may increase weight when put in a container.
 | 
 | 
| C367-236
 | Fixed
 | After flooding removes a trap, monster on that spot is still trapped
and the game gives an impossible.
 | 
 | 
| C367-237
 | Fixed
 | Riding and donning elven boots may say hero is walking.
 | 
 | 
| C367-238
 | Fixed
 | Wishing for a lit candle may tell you it is partially used when it is not.
 | 
 | 
| C367-239
 | Fixed
 | Potion of oil may burn for too long.
 | 
 | 
| C367-240
 | Fixed
 | Engulfer may pass through iron bars while hero is engulfed and unable to
pass through.
 | 
 | 
| C367-241
 | Fixed
 | If a monster tryies to teleport next to the hero but the level is too full to
allow it, the monster may leave the level instead of staying put.
 | 
 | 
| C367-242
 | Fixed
 | Trying and failing to pick up a loadstone when there is a type name for
loadstone may still use "grey stone" in messages.
 | 
 | 
| C367-243
 | Fixed
 | Vapor cloud dissipation may not update the map promptly.
 | 
 | 
| C367-244
 | Fixed
 | Gold moved into throne's coffer chest or given to an exchequer while
quivered may lead to a crash.
 | 
 | 
| C367-245
 | Fixed
 | Polymorphing a spellbook may give a spellbook with a Discworld title.
 | 
 | 
| C367-246
 | Fixed
 | If a statue is adjacent to a pit the hero is in, hero can reach statue with
a pick-axe.
bug::bug("C",'F', <
 | 
| C367-247
 | Fixed
 | "#adjust a a" may say "Merging" instead of "Collecting".
 | 
 | 
| C367-248
 | Fixed
 | "#adjust a a" message may be missing a colon.
 | 
 | 
| C367-249
 | Fixed
 | Pets act as if any noise made by hero is whistling.
 | 
 | 
| C367-250
 | Fixed
 | Engraving with a stack of weapons dulls the whole stack, not just one.
 | 
 | 
| C367-251
 | Fixed
 | Hero with water walking should fall into boiled-away pool.
 | 
 | 
| C367-252
 | Fixed
 | Shops may overcharge for using stacks of items.
 | 
 | 
| C367-253
 | Fixed
 | The tile for Ixoth depicts a demon but should depict a red dragon.
 | 
 | 
| C367-254
 | Fixed
 | Spellbook fading to blank paper may not update persistent inventory window.
 | 
 | 
| C367-255
 | Fixed
 | altmeta + number_pad does not work well with counts.
 | 
 | 
| C367-256
 | Fixed
 | "I x" inventory listing may be wrong for unpaid, used up potions.
 | 
 | 
| C367-257
 | Fixed
 | When using #loot to place items into a shop-owned container, the 'a' and
'q' options do not work properly.
 | 
 | 
| C367-258
 | Fixed
 | A nymph stealing armor and killed quickly may give incorrect message.
 | 
 | 
| C367-259
 | Fixed
 | In-game option setting that asks for a line of input treats it as
comma separated (like in the config file).
 | 
 | 
| C367-260
 | Fixed
 | #terrain does not understand gas and clouds.
 | 
 | 
| C367-261
 | Fixed
 | Player is told about a dissipating gas cloud even when hero is swallowed.
 | 
 | 
| C367-262
 | Fixed
 | Two messages may be generated when a cloud dissipates.
 | 
 | 
| C367-263
 | Fixed
 | Known object in a secret corridor may be forgotten when the corridor is
discovered.
 | 
 | 
| C367-264
 | Fixed
 | Restoring a save file created with a hero polymorphed into a light emitting
monster may cause the game to panic or impossible.
 | 
 | 
| C367-265
 | Fixed
 | In-game setting status highlight for hunger with text match may crash
some build configurations.
 | 
 | 
| C367-266
 | Fixed
 | If eating a tin kills the hero and bones are saved, the tin is saved uneaten.
 | 
 | 
| C367-267
 | Fixed
 | Digging in ice does odd things at the space across from a drawbridge.
 | 
 | 
| C367-268
 | Fixed
 | Pets with reflection do not attack floating eyes often enough.
 | 
 | 
| C367-269
 | Fixed
 | Missing sysconf file prevents showpaths option from completing.
 | 
 | 
| C367-270
 | Fixed
 | Putting on undiscovered water walking boots when underwater may not discover
them.
 | 
 | 
| C367-271
 | Fixed
 | Angry shopkeeper may not charge for thrown items.
 | 
 | 
| C367-272
 | Fixed
 | Knight's pony may start with two saddles.
 | 
 | 
| C367-273
 | Fixed
 | When flying down you may get a message that mentions "fall".
 | 
 | 
| C367-274
 | Fixed
 | Mitre of Holiness does not give fire resistance.
 | 
 | 
| 
 | 
 | (related spoiler bugs)
 | 
 |