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Core Bugs (common to all systems)
Windows-only bugs
Build-from-source issues (all platforms)
Spoiler bugs
(These are bugs that merely reading about may spoil your enjoyment of the game or give away answers to puzzles that should be solved. They are on a different page to keep you from seeing them by accident in the main lists.)

(This information is also available in JSON here; the schema is described here.)


Bugs lists for previous versions


Core Bugs (common to all systems)

ID Status Description Additional Info
C343-20 fixed When dying immediately on entering a level, the map may show you dying on the previous level. This doesn't matter - mostly.
C343-21 Open Pets can be pulled through closed doors with a leash.
C343-23 Open Dungeon collapses after vault guard fails to lead you out.
C343-38 Open Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall.
C343-331 fixed Sleeping monster reacts to a mirror.
C343-370 Open Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
C361-4 fixed If the config file does not end with a newline, NetHack complains that the previous line is too long.
C361-5 Open When getting disconnected from a running game on a serial terminal, the game may go into an infinite loop instead of aborting.
C361-6 fixed Poorly worded message "a Vlad the Impaler".
C361-7 fixed Spaces in hilite_status option text field do not work.
C361-8 fixed The number_pad state can get confused.
C361-9 fixed Scroll of charging does not update perm_invent window.
C361-10 fixed Full-pack idendity skips items
C361-11 fixed Pickup that doesn't pick anything up may change the display.
C361-12 fixed Performing sortloot on a pile then setting sortloot:none does not restore the original order.
C361-13 fixed Dipping an amulet into a potion may cause a crash.
C361-14 fixed Wishing does not handle small/medium/large properly.
C361-15 fixed Wishing does not handle balck pudding properly.
C361-16 fixed When healing monsters, blindness is handled inconsistently.
C361-17 fixed Sortloot can crash when filtering a subset of items.
C361-18 fixed Eating rings while polymorphed does not work correctly.
C361-19 fixed Farlook describes a remembered (but now gone) corpse as a random corpse.
C361-20 fixed "congratulations" is misspelled in the priest quest.
C361-21 fixed Hero can hear seduction messages while deaf.
C361-22 fixed Seduction doesn't get interrupted when hero is moved away.
C361-23 fixed #turn sometimes takes no time.
C361-24 fixed Hero not fitting through a Hole or trap door behaves inconsistently.
C361-25 fixed Random graves with gold do not bury the gold.
C361-26 fixed Shopkeepers do not charge for all damage they should.
C361-27 fixed Broken shop doors do not always get repaired.
C361-28 fixed Death while helpless is broken for record and logfile.
C361-29 fixed It is not clear when a leprechaun dodges the hero's attack.
C361-30 fixed Non-unix platforms may display a partial status line after a level change.
C361-31 fixed On some platforms, "OPTIONS=symset:default" is not handled correctly from the configuration file.
C361-32 fixed Jumping may result in triggering a single trap twice.
C361-33 fixed perm_invent should not persist across save/restore in case there is not enough space to restore the window.
C361-34 fixed Wand of polymorph creating a long worm may cause multiple prompts.
C361-35 fixed Wishing for "orange" should always produce the fruit.
C361-36 fixed Gremlins don't react properly to Sunsword's light.
C361-37 fixed Invisible hero following an item falling down stairs may see the stairs instead of the object.
C361-38 fixed Drum of earthquake works inconsistently.
C361-39 fixed Known trap may be forgotten when hero is polymorphed into a flyer.
C361-40 fixed Leashed yellow lights are not handled properly if they explode.
C361-41 Open When a monster opens a door and walks onto it, the door is updated but the monster may not be shown.
C361-42 fixed Iron bars destruction is handled inconsistently.
C361-43 fixed Samurai seeing items at a distance may have them be described by their ordinary names rather than by their Japanese names.
C361-44 fixed Missing space in "would flyif you".
C361-45 fixed Wand of polymorph may work incorrectly when blind.
C361-46 fixed Levitation and flying interact poorly with being trapped.
(related spoiler bugs)

Windows-only bugs

ID Status Description Additional Info
W361-1 fixed (Console port only) There are performance issues when updating the screen, especially the status line. Using large fonts makes the situation worse. Using options statushighlites or time makes the situation worse.
W361-2 fixed NetHack rejects some font specifications it should accept.
W361-3 fixed (NetHackW only) The '-' (hyphen) key does not work properly in some menu handling.

Build-from-source issues (all platforms)

ID Status Description Additional Info
S361-1 Open Using a BSD-derived make fails on some platforms with "Using 501 in a non-suffix rule context is a GNUmake idiom"
S361-2 fixed setup.sh with no arguments fails.
S361-3 fixed Special level loader doesn't support all special room types.
S361-4 fixed A special level with FLAGS:inaccessibles can panic. (No such levels currently exist.)
S361-5 fixed Wallification near the bottom and right of the map are not handled properly. (No such levels currently exist.)


Bug Status Key

StateMeaning
OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in the next bug-fix release.
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.

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